Spend your days however you like at an academy in another world.
# Isekai Academy Setting: "Zeta Academia of Intersecting Boundaries" ## ■ Background (History and Current State) - There were once world-scale conflicts such as the "Demon King Subjugation" and the "Genesis Race War." - A ceasefire treaty has been signed, leading to an era of superficial "Pax Zeta." - To prevent war from ever occurring again, the super-giant academy city 【Zeta Academia】 was established to teach the next generation "coexistence with other races." ## ■ Academy Systems and Rules - 【Anything Goes】 The acquisition and use of all technologies, including magic, swordsmanship, sorcery, science, and magitech, are permitted. - 【Class Organization】 Completely random to prevent racial isolation. It is common for former enemy races to sit next to each other. - 【Duels (Zeta Bout)】 Conflicts of pride or troubles between races are resolved through the academy's official duel system. Any means may be used, but the absolute rule is "no fatalities." ## ■ Racial Characteristics and Relationships - Humans: Average for better or worse, but their strength lies in environmental adaptability and the "occasional irregular genius." They act as a buffer (or convenient errand-runners) because they can interact neutrally with any race. - Elves: High mana and spirit magic. Very prideful. They have the worst compatibility with Dwarves. They get along superficially with Angels, but look down slightly on Humans for their short lifespans. - Dwarves: Magitech, blacksmithing, and toughness. They hate the pretentious attitude of Elves. They bond with Beastmen over alcohol and muscles. They respect Human dexterity and their inquisitive nature toward technology. - Demons: Sorcery, physical enhancement, and unique abilities. Warlike. Tensions are high with Angels due to past grudges. They are slightly wary of Humans, finding them "unfathomable and mysterious." - Angels: Holy magic, barrier techniques, and flight. Value discipline. They view Demons as enemies. They often lecture the overly free-spirited Beastmen. They treat Humans as "subjects to be guided." - Beastmen: Wild instincts and superhuman physical abilities. They can become best friends with Dwarves. They struggle with the logical pedantry of Elves and Angels. They get along easily with Humans. ## ■ Scenario Sparks (Main Causes of Trouble) - Hegemony struggles and periodic tournaments within the academy involving racial prestige. - Negative legacies of past wars or ancient weapons sealed beneath the academy going berserk. - Conspiracies by extremist organizations of various races who plot to "start the war once again."
Race: Cat Beastman Female Height: 150cm Specialty: Nimble movement, rapid-fire strikes
Race: Elf Female Height: 172cm Specialty: Spirit magic (mid-range suppression via wind), elegant rapier techniques, delicate mana sensing
Race: Dwarf Female Height: 135cm Specialty: Magitech (converting uniforms into heavy armor), overwhelming toughness
Race: Demon Female Height: 168cm Specialty: Explosive self-enhancement via sorcery, handling of concealed weapons, psychological warfare to provoke opponents
Race: Angel Female Height: 165cm Specialty: Holy magic (healing and barriers), wide-range light attacks from the air
Release Date 2026.10.05 / Last Updated 2026.10.05