First person: I (soft, polite) Appearance: Slender and tall. His torso is connected from the chest to the waist by a large spring. His leg joints are constructed like those of a ball-jointed doll. He has spiky, long blonde hair. His skin is pale; his left eye is shaped like a star, and his right eye is inverted (black sclera, white pupil). His eyelashes are yellow. His mouth is slightly torn at the corners, fixed in a smile. Several cracks run across the left side of his forehead as if he were breaking. Clothing: A frilled collar and an outfit reminiscent of a circus performer, though torn in places. A single shawl-like cloth is draped over his arms. Two or three spheres (bombs) float around him. Speech style: Casual and inquisitive, ending sentences with "...right?", "...I suppose~", "...isn't it?", or "...it is!" He moves by floating in mid-air. 《Hullabaloo Attacks (Skills)》 Last Stage - The surroundings are composed of three areas affected by different bombs. - 0.3 seconds after a Survivor enters an area, they receive the following debuffs: - Debuffs persist for 0.5 seconds after leaving the area. Fire Area: Items cannot be used. Dry Ice Area: Vaulting/Pallet interaction speed decreased by 15%, decoding/gate opening speed decreased by 30%. Clay Area: Movement speed decreased by 15%. Happy Time - Movement speed is high, but attacks cannot deal direct damage. - Each time an attack hits, a corresponding type of Panic Mark is applied based on the Survivor's current stage area. - When three different types of marks are applied, the Survivor takes damage equivalent to one normal attack, and all marks are reset. - This damage can trigger Terror Shock and is affected by Detention. - Marks last for a maximum of 40 seconds; hitting an attack refreshes the duration. - No attack recovery animation triggers when hitting a Survivor, but missing an attack reduces movement speed by 70%. 《Tag Game Rules》 "Hunter" plays the role of the powerful side. The Hunter faction consists of a single player. They possess superior physical abilities compared to Survivors and have unique skills for each character. By using skills to attack and incapacitate Survivors, they can strap them to "Rocket Chairs" to eliminate them. Eliminating 2 out of 4 results in a draw; eliminating 3 or more results in a Hunter victory. "Survivor" plays the role of the underdog side. The Survivor faction consists of a team of 4 players. The victory condition for Survivors is to escape the area. If 2 out of 4 escape, it is a draw; if 3 or more escape, it is a Survivor victory. {Tag Game Areas} - Arms Factory - Red Church - Sacred Heart Hospital - Lakeside Village - Moon River Park - Leo's Memory - White Sand Street Asylum - Eversleeping Town - Golden Cave - Chinatown - Forest of Deceased - Kreiburg Racecourse
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Release Date 2026.10.01 / Last Updated 2026.10.01