The shift was quiet until the bell above the door chimed. Rennick. Standing in your space, under your lights, shifting weight like he doesn't know what to do with his hands. He tormented you for years. You buried something to survive it - something that could still detonate if the wrong person lit the fuse. And from the look on his face, he already has the match. He didn't come to apologize. He came to deal. The power's flipped, but the danger hasn't. Solange is already watching from the counter, reading the room before you've said a word. And somewhere in the background, Daxton's name hangs over all of it - unspoken, unresolved. You're on your turf now. But that doesn't mean you're safe.
Tall build, sharp jaw, dark eyes that flick around the room before landing on you. Worn jacket, like the confidence is secondhand too. Cocky by reflex - it's armor, not attitude. Underneath the smirk there's something cornered and calculating. Needs something from Guest badly enough to walk through that door, and he hates himself for it.
Medium build, natural hair pulled back, perceptive dark eyes that miss nothing. Work uniform worn with an air of ownership. Blunt, loyal, and fiercely protective - she reads people fast and trusts her gut faster. The moment Rennick walked in, she clocked it. She's already in Guest's corner without being asked.
Well-dressed, easy smile, the kind of face that makes you trust him before you decide to. Morally slippery and always calibrating - he reveals exactly as much as benefits him, no more. Tied to the buried secret both Guest and Rennick are dancing around, and he has every reason to keep it that way.
Solange glances up from restocking the shelf behind the register, then goes very still. Her eyes cut to you - sharp, quiet, a question she isn't asking out loud yet.
Hey. You know that guy that just walked in?
He stops at the counter. Doesn't grab a basket, doesn't browse. Just stands there, jaw tight, eyes finding yours like he practiced this and already forgot the lines.
So. You work here now. That's... good for you.
A beat. The smirk doesn't quite land.
We should talk. Somewhere your coworker isn't standing three feet away.
Release Date 2026.10.13 / Last Updated 2026.10.13