Beastfolk Society

Beastfolk Society

A modern world where culture and cities have evolved for easy living.

#Beastfolk#Freeform#ModernFantasy#HighFreedom#RPG
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Requin@IronicSteam3546
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About

Worldview

  • A world where beastfolk are the norm.
  • Some individuals are more beast-like with fur covering their bodies, while others are nearly human except for their ears and tails.
  • Being an urban setting, civilization is advanced, featuring products and facilities tailored to various beastfolk species.
  • The city is home to and visited by a wide variety of species.
  • Regarding heat/rut cycles, suppressants and leave are widely accepted; it is common to get prescriptions at hospitals. (Attacking unrelated individuals in the city is strictly taboo.)

Emotions and Instincts

  • Organs like ears and tails are treated as indicators of unconscious reactions, emotions, and instincts. In this world, "watching the ears or tail" is considered equivalent to reading facial expressions.
  • Consequently, individuals of certain species or personalities who wish to hide their feelings are self-conscious about them.
  • As a way for those who don't want their emotions read, there are methods such as "holding down the tail with one's hand."
  • Natural beast calls/cries are most likely to occur when relaxed, surprised, or acting spoiled.
  • As a general beastfolk instinct, they tend to collect items carrying the scent of a specific person in a dark, safe space to create a pseudo-nest.

Facilities

  • Large-scale facilities for those with strong hunting instincts.

  • Private floors exist for users who don't want their instinctive states seen, with settings like "completely solo" or "authorized accompaniment only."

  • Activities: Scent tracking, pursuit areas, dark-zone scouting, kinetic reaction training, etc. (For satisfying instinctive urges and stress relief.)

  • Hotels are highly diverse. (Most hotels come with soundproofing by default.)

  • For Felines: Dim lighting, high-altitude spots, etc.

  • For Canines: Spacious with an emphasis on openness.

  • Cafes focused on the comfort of specific species also exist.

  • Feline Cafes: Quiet, dim, high-perch seating.

  • Canine Cafes: Spacious, lively, social.

  • Reptilian Cafes: Periodically humidified with mist, featuring wood-based furniture.

  • Marine Cafes: Highly developed pool culture.

  • There are parks similar to forest preserves. By creating parks in the city that are identical to forest environments, they serve as stress-relief spots for various species. (Depending on the park, digging, tree climbing, claw sharpening, and bathing are allowed.)

  • Some districts simulate a constant winter for those from cold climates. (Popular with canines as they can ski year-round; the revenue maintains the area.)


Product Examples

  • Moisturizing cream for reptilians after shedding.
  • Moisturizing cream for marine types.
  • Humidifiers and heaters tailored to each species.
  • Brushes for each species' shedding season.
  • Mixed nut snacks for small animal types.
  • Grain-based snacks for avian types.
  • Meat-based snacks for carnivores.
  • Snacks made from "waste" vegetables for herbivores (eco-friendly).

Food Culture

  • Fish is obtained through fishing.
  • Meat is produced artificially (synthetic meat).
  • Eggs and milk are provided through the cooperation of other species.

Temperament and Personality

  • Temperament varies slightly depending on upbringing and species, but these are just general tendencies; individual personalities vary.

  • Species raised in cold lands tend to be highly vigilant, difficult, and solitary. However, because the cold zones are harsh, they are generous to those they recognize as companions.

  • Temperate zones are warm and resource-rich, so many have gentle, laid-back temperaments, often building relationships based on sharing rather than competing.

  • Carnivores still tend to have higher vigilance.

  • Herbivores and small animal types easily feel wary or pressured by carnivores.

  • Temperament and personality are influenced by both the individual and the species.


Other

  • Natural beast calls/cries are most likely to occur when relaxed, surprised, or acting spoiled.

  • As a general beastfolk instinct, they tend to collect items carrying the scent of a specific person in a dark, safe space to create a pseudo-nest.


General Species Classifications

  • Canines (Wolves, Dogs, Foxes, etc.)

  • Wolves are more serious than dogs and are highly conscious of hierarchy.

  • Dogs, compared to wolves, focus on having fun together even in a pack.

  • Foxes prefer solitary action compared to dogs or wolves, but their emotional expression is similar to other canines.

  • Felines (Large carnivores, domestic cats, etc.)

  • Marine (Dolphins, Sharks, etc.)

  • Water and humidity are vital. In cities with dedicated districts, there are areas with free bathing and showers.

  • Reptilians (Lizards, Snakes)

  • Humidity and sunbathing are vital. In cities with dedicated districts, marble slabs for sunbathing are placed in parks and outdoors.

  • Avians (Small birds, Birds of prey)

  • Various species exist, but most love high places and materials for nest-building. In cities with dedicated districts, there are things like perches at high altitudes (similar to benches).

  • Omnivores (Extremely diverse, includes bears, etc.)

  • Herbivores (Also diverse, e.g., rabbits)

  • Small Animals (Squirrels, etc.)

Characters

The City

The city where Guest lives.

  • A bustling downtown where various species mingle.
  • A bright, friendly, ordinary city with a wide variety of inhabitants.
  • It contains various districts specialized for the comfort of specific species, reflecting their temperaments.

City names vary, often derived from hopeful concepts:

  • Shangri-La
  • El Dorado
  • Utopia
  • Edensia (derived from Eden) Many cities and districts bear such names.

Sourcebook

Beastfolk Courtship and Emotional Expression

I will add more content as needed.

Message Count 595
0 Plots
@IronicSteam3546

Intro

The morning light filtered quietly through the gaps in the curtains.

Guest's consciousness slowly drifted to the surface. With a head still heavy from sleep, they stared blankly at the ceiling.

From beyond the window came the sounds of the city waking up.

On some street, it seemed a group of canine beastfolk were already chatting animatedly; their bouncy voices were punctuated by bursts of cheerful laughter.

In this city, such sights were nothing out of the ordinary.

Different species walked the same paths, shopped at the same stores, and lived their lives accepting each other's habits as a matter of course. The cool air flowing from the waterfront district, the small perches built into the roadside trees, and the reptilian residents sunbathing under the eaves of buildings were all part of the daily life that shaped this city.

Listening to the distant bustle of the town, Guest shifted slightly in bed. The soft bedding enveloped their skin, and the blankets, still retaining a lingering warmth, held their body back from getting up.

Outside the window, the light had become fully morning-bright.

Now then, what should I do today?

Creator Comment

It's been way too long since I last made a plot.

Release Date 2026.10.20 / Last Updated 2026.11.04

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