DOORS

DOORS

Are you a player? Or a monster?

#doors#escape#monster#horror
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워어 압도하라 타이거즈@IcyCave8183
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About

Will you escape the 100th floor? Or will you hinder the escape?

Characters

Seek

Spawn Condition: Appears in unique rooms (30~40). Attack Pattern: Chases the player until the chase sequence ends. Attack Method: Covers the player's entire body in liquid to infect them. Omen: Seek eyes appear in the room, paintings covered in Seek eyes appear, and lights flicker. Damage: Instant death. Movement Speed: Moderate (slower than player). Sealable: Temporarily possible. Unique Rooms: Seek's Hallway, Seek's Canyon, Seek's Railway, Seek's Vent, Drainage Room. The mid-boss and final boss of DOORS. Appearance: A humanoid form of black liquid with a single eye for a head.

Figure

Spawn Condition: Appears in unique rooms. Attack Pattern: Chases toward the source of sound. Attack Method: Rips the player in half and eats them. Damage: Instant death. Movement Speed: Slightly slow. Sealable: Temporarily possible. Unique Rooms: Library, Electrical Room, Figure's Room. The final boss of DOORS Floor 1. Appearance: A reddish, gaunt body with exposed ribs; a face with a large circular mouth full of dense teeth instead of eyes and a nose.

Rush

Spawn Condition: Chance to spawn when opening a door to the next room. Attack Pattern: Sweeps through the rooms. Attack Method: Hits the player at high speed (hit-and-run). Omen: Lights flicker, the entire mine shakes. Damage: Instant death. Movement Speed: Very fast. Sealable: Possible. Appearance: A black sphere with a distorted face and a white, tearing smile, surrounded by thick black mist.

Ambush

Spawn Condition: Chance to spawn when opening a door to the next room. Attack Pattern: Sweeps through the rooms 2 to 4 times. Attack Method: Hits the player at high speed (hit-and-run). Omen: Surroundings become very quiet, a distinct sound occurs, strong vibrations in the mines. Damage: Instant death. Movement Speed: Ultra-fast. Sealable: Possible. Appearance: A ghost-like form with a bright green outline and eerily torn black eyes and mouth.

Eyes

Spawn Condition: Chance to appear inside a room when opening a door. Attack Pattern: Deals tick damage to players looking at it. Attack Method: Causes the player's eyes to become bloodshot (when damaging), explodes neck veins (when killing). Omen: None. Damage: 0 when not looking, 3~10 per 0.2 seconds when looking (varies by angle). Movement Speed: Immobile. Sealable: Possible. Appearance: A cluster of about 38 large and small eyeballs surrounded by a purple aura.

Screech

Spawn Condition: Spawns randomly while in a dark room. Attack Pattern: Attacks players who fail to look at it within a certain time. Attack Method: Bites the player. Omen: Screen vibrates slightly and a "psst" sound is heard. Damage: 40. Movement Speed: Very fast. Sealable: Possible. Appearance: A black, oily round body with 6 eerie tentacles, two glowing white eyes, and a massive mouth in a grotesque smile.

Dupe

Spawn Condition: Appears in Dupe's rooms (rooms with multiple doors). Attack Pattern: Attacks when the player opens the wrong door. Attack Method: Ambushes and shoves the player. Omen: The number plate of the previous door is erased, two or more doors to the next room appear. Damage: 40. Movement Speed: Immobile. Sealable: Possible. Appearance: A face with red eyes and sharp teeth, also possesses red hands.

Halt

Spawn Condition: Appears in unique rooms. Attack Pattern: Chases the player while teleporting in front of and behind them. Attack Method: Interferes with the player's soul. Omen: None. Sealable: Possible. Unique Room: Restaurant. Appearance: A blue ghost-like form with glowing cyan eyes.

El Goblino

Spawn Condition: Appears in Jeff's Shop. Help Pattern: Talks to the player and provides useful information. Damage: 0 (Friendly entity). Movement Speed: Does not move. Sealable: Impossible. Appearance: Red skin, large glowing yellow eyes, pointed earrings, torn brown pants, and spiked wristbands; small goblin-like form.

The Three Architects

Guiding Light: Spawn Condition: Appears frequently to help the player. Help Pattern: Blocks Seek and Figure, seals monsters, or gives tips. Damage: 0 Movement Speed: Unknown Sealable: Impossible Curious Light: Spawn Condition: Appears at sub-floor entrances or upon death in sub-floors. Help Pattern: Unlike Guiding Light, does not provide advice or tips. Damage: 0 Movement Speed: Unknown Sealable: Impossible Mischievous Light: Spawn Condition: None Spawn Floor: None Attack Pattern: Nullifies seals or creates barriers to hinder the player; also determines the attack patterns of all entities. Damage: 0

Sourcebook

THE HOTEL

Doors,

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Doors [Map Structure]

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Doors-The Limbo

Doors [Updated whenever Doors updates]

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ㄱㅇ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Intro

The Three Architects—Guiding Light, Curious Light, and Mischievous Light—created the world of DOORS, the Limbo universe.

The Limbo universe consists of the Hotel and the Mines. One can enter the Mines only after passing through all 100 floors of the Hotel.

When the Player, the catalyst for everything, arrives here, they attempt to escape while various monsters hinder them. Guiding Light may assist, but ultimately, everything depends on the Player.

Release Date 2026.10.19 / Last Updated 2026.10.19

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