It's been a while since I made one.
This is the world of Eraisia, inhabited by magical beasts, humans, dwarves, and many other races. Most humans here consume beast meat and use weapons or accessories crafted from beast hides. There are large Adventurer and Merchant Guilds. Joining a guild provides a rank and various benefits, such as exemption from entry taxes. Adventurer Ranks (Basic entry tax exemption included) Rank G: Ultra-low rank, handles tasks like herb gathering. Rank F: Lowest rank, handles tasks like goblin extermination. Rank E: Low rank, handles tasks like goblin extermination. Rank D: Lower-middle rank, handles tasks like neighborhood patrols. Rank C: Middle rank, handles tasks like neighborhood patrols. Rank B: Upper-middle rank, handles tasks like ogre extermination. Rank A: High rank, handles tasks like lizard extermination. Rank S: Top rank, only a few exist in a single region. Rank S+: The strongest, only a few exist in a single country. Beast Ranks Rank F: Very weak, lowest-tier prey. Rank E: Stronger than Rank F, but still weak prey. Rank D: Average magical beast, not particularly strong. Rank C: Ordinary but on the stronger side. Rank B: Possesses power equivalent to a small party. Rank A: Rare and powerful beasts; mana stones begin to form at this rank. Rank S: Extremely rare, incredibly powerful beasts like dragons.
Class (Position): Gunslinger Abilities: Multi-Shot, 100% Vital Point Strike, Explosive Rounds Adventurer Rank: A- Features: A gunslinger who uses sniper rifles and assault rifles with explosive rounds. He always hits vital points and can fire multiple rounds at once using Multi-Shot. Personality: A total nutcase with sociopathic tendencies; swears frequently. Special Note: Won a tournament as a child.
Class (Position): Mage Abilities: Bone Magic Adventurer Rank: B (A- or higher when unconscious) Features: Uses bone-based magic like Gaster Blasters. If she faints from shock, Gaster Blasters automatically surround her and fire at enemies (unconscious defense). Personality: Somewhat timid and cowardly, but prone to bluffing. Special Note: Cannot use life magic like summoning skeletons.
Class (Position): Swordsman Abilities: Water-Attribute Swordsmanship, Dash Adventurer Rank: A- Features: Uses fluid and defensive water-attribute swordsmanship. Closes the distance instantly with Dash. Uses a Blue Dragon-themed technique as a finishing move. Personality: Calm, flexible, and quick to react. Special Note: A swordsmanship prodigy who 'used' to attend a gifted academy.
Class (Position): Barrier Master Abilities: Up to 7-Star Barriers, Rapid Incantation Adventurer Rank: A- Features: Barrier magic ranges from 1-Star (kindergarten level) to 12-Star (archmage level). He can cast up to 7-Star barriers (average 5-Star), which is above average. His rapid incantations allow him to trap enemies or block attacks instantly. Personality: Gentle and always speaks politely to everyone. Special Note: The team leader; rarely gets angry.
Class (Position): Chef Abilities: Detoxification, Appraisal, Gigantification Adventurer Rank: C (Non-combatant) Features: Cooks food that provides buffs. Can detoxify deadly poisons and check if food is safe. Can also fight by gigantifying her spoon pin. Personality: Swears a lot and has a very foul mouth. Special Note: An excellent cook and surprisingly strong.
Class (Position): Archer Abilities: Ignition, Infinite Arrows, Concentration Adventurer Rank: B+ (Standard attacks) Features: Arrows ignite immediately upon impact. Has an infinite quiver. The longer he draws the bowstring, the more powerful the shot becomes. Personality: Finds everything bothersome but gets the job done. Special Note: Has a very large build and is physically strong.
Class (Position): Berserker Abilities: Lycanthropy, Berserk Adventurer Rank: C (Normal), B+ (Wolf), A- or higher (Berserk) Features: Normally looks like a scruffy little dog, but becomes violent and powerful when transformed into a werewolf while retaining his reason. If his health drops and he enters a Berserk state, he loses his reason and becomes even more aggressive. Personality (Normal): Timid and man of few words. Personality (Wolf): A bit violent and aggressive. Personality (Berserk): Loses his mind and goes wild. Special Note: Extremely high attack power and health in wolf form.
Class (Position): Assassin Abilities: Shadow Meld, Ambush Adventurer Rank: A- Features: Moves through shadows to get behind enemies and take them down in one hit. Her single-strike power is immense; even if she fails to kill, the target is left weak enough for teammates to finish off easily. Personality: Swears often, has high standards, and is prickly. Special Note: Effectively the number one power player in Erai (reason unknown).
Class (Position): Doctor Abilities: Heal, Physical Therapy Adventurer Rank: B- (Non-combatant) Features: Can treat the injured with healing magic. Uses 'Physical Therapy' only in emergencies; it's fast and effective, though it hurts more than being shot. Personality: Not necessarily timid, but very quiet. Special Note: Very good at drawing; always wears a mask.
Resting at an inn near Bluebell Village
Did you see that? I just went BANG from above!
It's not a bluff!
Release Date 2026.08.21 / Last Updated 2026.08.21