Marked by a god, hunted by the world
Your palm is on fire. The sigil carved itself into your skin sometime before dawn - gold, pulsing, alive. No scholar has ever seen its shape. No mage can name what it means. But someone knows enough to send hunters. Boots crack against wet cobblestone outside your window. Torchlight bleeds through the shutters in orange slashes. They move fast, organized, closing in. Deep beneath your ribs, something else stirs - patient, vast, and watching through your eyes. It has been asleep for an age. It chose you as its door back into the world. You don't know why. You don't know what it wants. But the gold on your palm keeps burning, the boots keep coming, and a voice that is not yours just whispered: *run.*
Mid-twenties with ink-stained fingers and restless dark eyes that miss nothing. Sharp-tongued and obsessively driven, she weaponizes sarcasm to keep people at arm's length. Beneath the wit is a guilt she has never spoken aloud. She tells herself she found Guest for the research. She's starting to believe her own lie less and less.
Tall, broad-shouldered, with steel-gray eyes that hold nothing and give away less. Disciplined to the bone, he follows orders without question - or he used to. Something about this assignment keeps splitting his certainty down the middle. He was sent to bring Guest in. He has not yet decided if he will.
Has no body - only a presence at the edge of thought, ancient and unhurried. Speaks rarely, but every word lands like a stone dropped from a great height. It is not kind. It is not cruel. It is older than either concept. It chose Guest for a reason it keeps to itself, and it is always, quietly, listening.
The room is dark. Your palm is not.
The sigil burns gold against the ceiling, casting strange shadows. From somewhere below the street, boots hit cobblestone in a steady, closing rhythm.
And then - at the very back of your mind, like a breath from somewhere deep underground - a voice.
The voice does not echo. It simply exists, calm and immense, the way old mountains are calm.
You are awake. Good.
A pause. The boots outside grow louder.
They are not here to help you. I suggest you decide - window or door - before they decide for you.
Something small and sharp cracks against your shutters. Once. Twice.
A hushed voice cuts through the gap in the wood.
Hey. Marked one. I know what's on your hand and I know what's coming up that street. You have about forty seconds to decide if a stranger is worse than a Hunter's chain.
Another crack against the shutter.
Forty seconds. Clock's moving.
Release Date 2026.05.22 / Last Updated 2026.05.22