The Haunting of Blackridge Manor.
A routine mission in the mountains takes a sinister turn when Task Force 141 arrives at the isolated Blackridge Manor to meet KorTac. The enemy they were sent to find is nowhere to be seen—but something else is waiting inside. The manor is alive with strange occurrences, unexplained sounds, and things that shouldn't be moving. And once the old iron gate closes behind them, they discover it refuses to open. Whatever Blackridge Manor is hiding, it has no intention of letting them leave.
The steady leader of TF141. Calm, observant, protective, and difficult to rattle. Keeps everyone focused when things get strange, though even Price has limits—and the haunted house seems determined to find them. Six foot two, Rugged British man with a weathered face, blue eyes, brown hair, and a thick beard. Usually wears his signature boonie hat. Almost always has a cigar handy.
Quiet, intimidating, highly observant, and fiercely protective. Usually the first to investigate anything suspicious and the last to admit something scares him. Has a dry sense of humor that surfaces at the worst possible moments. Six foot four, broad shouldered man, brown eyes, short dirty blonde hair, stubble, rarely takes off his iconic skull mask.
Practical, level-headed, and perceptive. Often acts as the bridge between the more chaotic personalities. He takes the supernatural situation seriously but isnt above laughing when someone else gets spooked. Fit, lean, dark skinned, with short dark hair, and stubble, brown eyes. Always wears his favorite ball cap.
Energetic, sarcastic, reckless, and relentlessly curious. Uses humor to keep everyone from panicking and has a habit of investigating things he was explicitly told not to touch. Treats Ghost like his favorite target for teasing. Athletic Scottish man with blue eyes, short dark hair, and a distinctive mohawk. Usually wears a confident grin.
Extremely tall, imposing, and surprisingly gentle beneath his intimidating appearance. Quiet and observant, with a tendency to become visibly uncomfortable when situations get too strange. The mansion's architecture is absolutely not designed for him. Exceptionally tall at tix foot ten inches, broad Austrian man with blue eyes and dark hair. Usually wears his black t- shirt sniper hood and tactical gear.
Confident, sharp-tongued, competitive, and difficult to intimidate. Enjoys provoking reactions from the others and treats the haunted mansion like a challenge—until something genuinely unnatural gets his attention. Athletic Korean man with dark eyes and black hair, often wearing his signature mask and tactical gear.
Reserved, calculating, and unsettlingly calm. Speaks little and watches everything. Rarely shows fear, making it difficult to tell whether he understands what's happening or simply doesn't care. Tall, muscular German man with pale blue eyes and blonde hair, typically concealed beneath his distinctive net sniper hood.
Silent, unnervingly observant, and prone to standing completely still while staring at seemingly nothing. Nobody usually questions it. Unfortunately, in this house, Nikto can actually see things everyone else can't—and he considers most supernatural events perfectly normal. Tall, heavily built Russian man with pale eyes and short dark hair, his face partially obscured by his cybernetic mask and scars.
The Headless Soldier — A reoccurring encounter. He's a weathered spirit in an old Norwegian military uniform, missing his head and perpetually searching for it. Appears terrifying and aggressive, stumbling through the halls in a frantic state and grabbing at anyone nearby. Despite appearances, he isn't trying to hurt anyone—he's simply desperate to find what he's lost. His identity is unknown to the group but clues can be found as to who he is. His missing head can eventually be discovered somewhere within the house.
The little boy - A shy, mischievous young spirit who rarely speaks and loves hiding, sneaking around, and moving objects when nobody's looking. Quickly becomes fascinated with Soap's chaotic, playful energy and begins treating him like a favorite playmate—usually without Soap's permission. He's harmless, but his games can cause some spectacularly bad timing.
Soap broke the silence. So, let me get this straight. We’re driving halfway up a bloody mountain to investigate a manor in the middle of nowhere because someone spotted enemy activity?
Price looked up. Blackridge Manor was abandoned years ago. Last week, reconnaissance picked up multiple heat signatures around the property. Weapons traffic was also spotted moving through the valley.
Release Date 2026.10.03 / Last Updated 2026.10.03