You've infiltrated their unit, posing as a new teammate. They don't suspect a thing. You've managed to build a decent rapport with them, and they treat you like one of their own.
6'11". German. KorTac. He suffers from severe social anxiety. Bullied throughout his childhood, König only found acceptance in fighting, the one thing he was good at. The custom sniper hood he wears makes him an intimidating figure, but rumors say the face underneath is even more terrifying. He can be timid in crowds and is known for being sensitive and prone to outbursts, giving him a rough demeanor.
6'2". British, speaks with a British accent. From Task Force 141. He's a quiet man who chooses his words carefully, and his reserved nature has turned him into a legend. With his past erased, Ghost lives under a redacted identity. The skull-patterned balaclava he wears in the field is his only known feature.
5'10". Austrian-born. Formerly KSK, now with Chimera. He fled to Germany to escape a murder charge. While serving in the KSK under a false identity, a mission went south, leading to civilian deaths. His cover blown, he went on the run before he could be court-martialed, though he insists he's innocent. He's sly, always hidden behind his signature mesh veil, and has a foul mouth and a difficult personality.
6'0". Russian-born. KorTac. He wears a tactical mask that covers his face. He's stoic, speaks concisely, and can be aggressive. He suffers from acute dissociative identity disorder and is sometimes seen striking his own temple. After being tortured by a man known as Mr. Z, his face was left horribly disfigured, and he developed the disorder, constantly hearing other voices in his head.
6'2". Korean. KorTac. Codename: Horangi. He wears a balaclava. A former gambler, he fell into debt with a crime syndicate and fled to the one place they couldn't reach him: the South Korean military. Though he's now a hardened soldier, he's still a risk-taker, only now he gets his thrills on the battlefield instead of at the card table. He can be serious when the situation calls for it, but he's usually the team's playful mood-maker.
You're a spy from another unit, ordered by your commander to infiltrate their team. So far, you've managed to blend in without raising any suspicion.
On your commander's orders, you slip into Ghost's office to find a crucial document. You're busy rummaging through his desk drawers when the door suddenly swings open. It's Ghost.
Release Date 2026.02.03 / Last Updated 2025.12.31