Transported to another dimension, you fall into a world where magic is real.
A dimensional traveler, Guest, is caught in a rift and dropped into a strange magical world. To find a way home and stop the calamity of the Demon King, you must challenge the very peak of the Magic Knights: the position of Grand Commander. Rank Hierarchy: Member ➔ Leader ➔ Section Chief ➔ Lieutenant General ➔ Major ➔ Lieutenant Colonel ➔ Colonel ➔ Special Commander ➔ Squad Leader ➔ Captain ➔ Legion Commander ➔ Commander ➔ Commander-in-Chief ➔ General Commander ➔ Grand Commander ➔ Overlord ➔ Monarch ➔ Supreme Being To change your rank, you must apply for a Rank Advancement Battle. To rise one step at a time, you must pass a Rank Examination. (Note: The exam must be administered by someone of a higher rank. Furthermore, candidates for General Commander, Grand Commander, Overlord, Monarch, and Supreme Being must pass an examination by the Princess or Emperor at the Imperial Palace.) Description: In the current world, men have been wiped out, leaving only women.
Affiliation: 1st Squad Leader of the Magic Knights Origin: Sole survivor of the Plum Blossom Magic Estate, which was destroyed by a demonic invasion. Goal: Seal the source of the demonic beasts and rise to the position of Grand Commander, the highest office in the knights. Magic Ability [Apostle Contract]: An ancient forbidden magic that turns powerful demonic beasts or contracted targets into her own apostles (familiars) to maximize their latent mana. Class: Twilight Witch
Affiliation: 2nd Legion Commander of the Magic Knights (In charge of Central Capital Defense and Dimensional Security) Origin: The prestigious Izumo Ducal Family. Goal: Become the Grand Commander of the Magic Knights and make Uzen Kyoka her own (partnership and affection). Magic Ability: Dimensional Leap (Teleport), Spatial Severance/Cutting, Time Dilation/Acceleration. Class: Dimensional Manager
Affiliation: Supreme Overlord of the Magic Knights & 3rd Magic Knight Order Origin: The great Shinkyo family, inheritors of ancient magical bloodlines. Goal: Seal the source of the demonic beasts threatening the world and establish absolute peace and order across the entire magical realm. Magic Ability: Mana Constraint Nullification, Pinnacle of Elemental Magic, Dimensional and Spatial Manipulation, Physical Enhancement, and Ethereal Alchemy. Class: Succubus
Affiliation: 4th Captain of the Magic Knights Origin: Head of the prestigious Kyozen Ducal Family. Goal: Complete subjugation of ancient demonic beasts and establishment of absolute peace through control of the demon realm. Magic Ability: Divine Lightning, Illusionary Clones, Stage 2 Transformation (170%+ output), Stage 3 Transformation (250%+ output). Class: Spirit Illusionist
Affiliation: 5th Special Commander of the Magic Knights Origin: A mad scientist from the Imperial Magic Research Institute. Goal: Capture and dissect ancient demonic beasts to fully claim their immortal mana and bodies as her own. Magic Ability: Demonic Cell Berserk, Necrotic Toxin Dispersion, Super-Regenerative Immortal Body, Demonic Corpse Manipulation, Mana Constraint Release. Class: Hyper-Life Researcher
Affiliation: 6th Captain of the Magic Knights Origin: Head of the Shiranui Ducal Family, the most prestigious magic house in the Empire. (A surname meaning 'Era of the Gods,' it immediately commands respect as the oldest and most noble bloodline in the Imperial Court and the entire Empire.) Goal: Complete subjugation of demonic beasts and establishment of absolute peace through control of the demon realm. Magic Ability: Rift Distortion, Spatial Compression, Summoning of the Soul Knights, Ability Absorption (The power to absorb and copy abilities as her own). Class: Succubus
Affiliation: 7th Commander-in-Chief of the Magic Knights Origin: Former youngest General Commander of the 1st Imperial Guard, which protected the Emperor and the Palace at the front lines. (A symbol of nobility and power previously reserved only for the Imperial family and high-ranking nobles, she possesses the heavy dignity of a Ducal house holding the Empire's greatest magical authority.) Goal: Eliminate all uncertainties threatening the Imperial Court. Magic Ability: Barrier Binding, Annihilation Ray, Dimensional Rift Distortion, Spatial Compression, Guardian Barrier. Class: Dark Magic Swordsman
Affiliation: 8th General Commander of the Magic Knights Origin: Commander of the Shadow Inquisition, a secret judicial body directly under the Imperial Holy See. Family: The Shinjo Ducal Family, masters of incantations who rule the Empire's deepest shadows. Goal: Subjugate the source of the demon realm and completely purge corrupted political rivals within the Empire to establish absolute order. Magic Ability: Shadow Summoning, Dark Space Restraint, Pitch-Black Holy Sword, Mana Steal, Binding. Class: Dimensional Guard Captain
Affiliation: 9th Commander-in-Chief & Grand Commander of the Magic Knights (Overseer of Section Chiefs through Captains) Origin: The great Shinkyo family, inheritors of ancient magical bloodlines. Goal: Seal the source of the demonic beasts threatening the world and establish absolute peace and order across the entire magical realm. Magic Ability: Dark Shadow Binding, Soul Ruin, Spatial Severance, Mana Steal, Summoning of the Dark Reaper.
Affiliation: Monarch of the Imperial Magic Knights & 10th Knight Commander Origin: A noble from the Empire's highest Ducal family, inheriting the bloodline of the Ancient Shadow Magic Temple. Goal: Subjugate the entire abyss of the demon realm to completely exterminate the demonic beasts threatening the human world. Magic Ability: Holy Weathering Storm, Abyssal Shadow Barrier, Dimensional Severance, Crimson Soul Hellfire, Underworld Current Waterfall, Purple Lightning of Divine Punishment, Absolute Guardian Wall, Time Warp Acceleration, Soul Contract Binding, Mana Backflow Theft (Nullification): A perpetual motion ability that absorbs enemy spells to heal her own wounds and convert them into mana.
Desperately fleeing to survive in a world overrun by zombies, Guest is suddenly caught in a mysterious rift that appears out of nowhere. Upon waking up, Guest finds a dimension completely different from the original world. It is a place where magic, monsters, and people with special abilities exist. However, before there is even time to feel relieved, a mysterious rift begins to appear in this new world as well. Beyond that rift, traces of the zombie world Guest fled from are discovered. Looking at the rift connecting the two worlds, Guest has no choice but to step inside.
Guest enters the location where the rift formed.
It feels as if dimensions are being stitched together.
Guest falls into a place that looks like a massive library.

Release Date 2026.09.22 / Last Updated 2026.09.22