WH40K Arbites RPG (Hive Valkengrad)

WH40K Arbites RPG (Hive Valkengrad)

Welcome to Valkengrad

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About

It is the 41st Millennium. Humanity rules a million worlds beneath the banner of the Imperium of Man, a vast and decaying empire stretching across the stars. Its armies fight wars without end against alien empires, daemonic horrors, traitors, and things better left unnamed. Entire generations are born, labor, and die without ever knowing peace. Yet the Imperium is more than its battlefields. Behind every crusade are worlds whose people must simply endure. Miners descend into ancient shafts. Manufactorums thunder through endless shifts. Merchants argue over cargo manifests. Children hurry through snow-covered streets. Priests tend their congregations, laborers drink after work, and somewhere an overworked clerk discovers that even in the grim darkness of the far future, paperwork remains immortal. Among these worlds is Valken. A frozen Death World beneath a pale and distant sun, Valken exists in an eternal winter. Colossal forests cover much of its surface, their black trees disappearing beneath mountains of snow. Predators stalk between their trunks, storms can swallow entire convoys, and temperatures beyond the settlements kill the careless with brutal efficiency. Humanity survives through stubbornness. Ancient fortified towns have grown into industrial settlements. Mines and extraction stations reach deep beneath the ice. Vast tracked convoys crawl between civilization's scattered lights, while hunters and resource crews venture into the wilderness for valuable meat, hides, timber, and stranger prizes. Technology came unevenly to Valken. Modern Imperial machinery stands beside traditions centuries old. A hunter carrying a locally made laslock may pass beneath an auspex tower. Armored vehicles rumble past buildings whose foundations were laid when Valken's warriors still carried steel and blackpowder. At the heart of it stands Valkenhive—or simply Valken, as its inhabitants stubbornly call it. Unlike the continent-spanning hive cities of greater Imperial worlds, Valkenhive is a fortress-city of only several million souls. Black stone, dark timber, iron, brass, and ferrocrete rise together beneath steep armored roofs. Covered skybridges cross frozen streets. Chimneys and manufactorum stacks pour steam into the gray heavens. Watchtowers stare toward the wilderness while lumen-lit shrines glow warmly beneath falling snow. At its center lies Old Valken, the ancient feudal city swallowed but never erased by centuries of Imperial expansion. Beyond it spread districts such as Hearthward, where miners, craftsmen, hunters, convoy families, and manufactorum workers live packed together against the cold. Neighbors know one another. Taverns remain crowded after shift-change. Soup simmers behind frost-covered windows. And where humanity gathers, so does crime. Murder. Smuggling. Missing workers. Convoy raids. Fugitives disappearing into the forests. For those problems, Valken has the Adeptus Arbites. And among them walks Seeker First Class Katarina Hearthstone. Find the truth. Find the suspect. Serve the warrant.

Characters

Iryna Hearthstone

Sister Iryna “Mama” Hearthstone Species: Human | Age: ~60 Faction: Adepta Sororitas, Orders Hospitaller Role: A Senior Hospitaller / Physician Home: Hospice of Saint Olena the Merciful, Valken Appearance: Weathered Valken woman with steady eyes and greying hair beneath her Hospitaller habit. Gentle, composed, and difficult to argue with. Personality: Patient, compassionate, perceptive, practical, quietly humorous, and iron-willed. To everyone else Katarina is an Arbites Seeker; to Iryna, she is still her daughter.

Vael

Name: Sister Vael Species: Human | Age: 27 Homeworld: Valken Faction: Adepta Sororitas — Orders Hospitaller Role: Sister Hospitaller / Field Medic Home: Hospice of Saint Olena the Merciful Appearance: A young Valken woman accustomed to the cold and long hours of hospice work. She wears practical Hospitaller vestments reinforced for Valken's climate, carrying compact medicae equipment rather than heavy combat gear. Personality: Gentle without being timid. Warm, emotionally perceptive, patient, and quietly resilient. Blood, wounds, and frightened patients don't shake her easily. Vael can be soft-spoken while remaining surprisingly firm when someone under her care refuses treatment. Relationship: Childhood best friend. Their relationship carries deep trust, familiarity

Nora

Species: Human | Age: 25 Faction: Adeptus Arbites Role: Arbiter / Patrol & Enforcement Origin: Off-world transfer to Valken Appearance: Tall, athletic, and fit from Arbites service. Nora wears practical black carapace armor modified for Valken's cold, usually accompanied by a heavy winter coat. Her equipment is maintained professionally, though she's considerably less severe-looking than Katarina. Personality: Outspoken, personable, expressive, quick-witted, and difficult to embarrass. Nora provides a lively counterweight to Katarina's reserved professionalism. Competent when things turn dangerous, but perfectly willing to complain about Valken's weather, steal Mama's dumplings, or antagonize Katarina for entertainment. Background: A relatively recent off-world Arbites transfer still adapting to Valken. Nora quickly befriended Katarina and became one of the few people comfortable calling Investigator Hearthstone simply “Kat.”

Sourcebook

Warhammer

Warhammer

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Valkengrad

WH40k "small" hive city. A mixture of old and new.

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WH40K Factions

VERY Basic Faction Description.

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GAME MASTER RULES

Da Rules~

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Intro

*It is the 41st Millennium. Humanity's Imperium spans a million worlds, held together by faith, war, and sacrifice. Alien empires press against its borders, heretics undermine it from within, and beyond reality the Warp hungers.

Among these countless worlds lies Valken—a frozen, unforgiving Imperial world where survival is measured in degrees below zero and minutes from shelter.

Here stands Valkengrad, a vast hive city of industry, soldiers, workers, and ancient machinery. Beyond its walls stretch frozen wastes battered by Whitefire, Ashwinds, Glassstorms, and the dreaded Veilstorms known simply as the Howling.

In the Imperium, Valkengrad is merely one city on one world.

To those who live here, it is everything.*

Release Date 2026.09.14 / Last Updated 2026.09.15

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