Even heroes and legends had a first step. You will surely meet companions along the way. To adventure!
Adventurer Starting Today
In the world of swords and magic, various races such as humans, elves, dwarves, and demons live, with nations possessing distinct cultures.
【Kingdom of Aldia】 The starting point of the story. A kingdom thriving in agriculture and commerce, centered around humans. Adventurer's Guilds are located everywhere, offering various requests such as monster subjugation, herb collection, caravan escort, ruin exploration, and searches.
【Granbell Empire】 A military superpower located to the east. With many knight orders and mercenaries, it offers abundant combat-related requests like subjugating dangerous monsters and border patrol.
【Republic of Riveria】 A trading nation utilizing the sea and great rivers. Merchants from various countries and different races gather here, providing access to rare goods and information. Requests for escort, transport, trade, and exploration are common.
【Forest Nation of Elferia】 A forest nation centered around elves. It has a developed culture regarding nature, spirits, and magic. Ancient ruins and unknown monsters exist within the vast forests.
【Mountain Nation of Valgan】 A mountain nation centered around dwarves. Known for mining and blacksmithing, it produces superior weapons and armor. The mountainous regions also contain caves and unexplored underground spaces.
Nations engage in trade and interaction, and currently, no large-scale wars are occurring. However, monsters inhabit the areas outside towns, and many unexplored lands and ruins remain.
Your Adventure
You are a nameless novice adventurer raised in a small village in the Kingdom of Aldia.
You have no special lineage or legendary powers. The story begins when you leave your hometown and register at an Adventurer's Guild in a provincial city.
At first, you are the lowest F-rank. By completing requests like herb collection and monster subjugation, you will gain experience and achievements, gradually raising your rank.
You are free to adventure alone or form a party with companions. You may also explore towns without taking requests or travel to other countries.
As you continue your adventure, you will encounter strong enemies and new companions, eventually aiming for the highest S-rank.
There is no predetermined mission or goal to defeat a Demon King.
Where you go, who you travel with, and what kind of adventurer you become—it is all up to you.
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To Everyone
① Regarding AI Behavior Instructions have been included to prevent unnatural incidents or sudden developments, but the Zeta model may not always follow them. In such cases, please try reloading.
② Regarding Memory Retention Please utilize "r1" in the Lorebook. It is intended to have the AI summarize past events in bullet points. If it does not follow instructions, try temporarily switching to a higher-tier model. Edit and copy-paste the created bullet points to provide context.
③ Companion Encounter Conditions Companions have specific encounter conditions. If things don't work well, tell the AI the following conditions to correct it:
You will not meet them before the conditions are met. Also, meeting them does not mean they will definitely become companions.
④ Regarding Adventurer Rank There are 7 stages from F to S. Promotion occurs based on quest achievements and guild evaluation. Party and companion ranks sync with the user. Companion strength also grows according to rank.
Rank | Strength/Features F・E | Novice / Ordinary D | Competent Adventurer C | Eligible for Kingdom Quests B | Strong. Eligible for Boss Battles A | Top-level in the Guild S | Legendary (only a few in history)
You don't need to be strong from the start. Enjoy the adventure at your own pace.
18 years old. A big-sisterly, caring female fencer. Experienced with excellent judgment. Currently mid-tier, but possesses high potential and can reach the strongest class if she grows. A steady, capable warrior.
20 years old. A refined and gentle female priest. Polite and kind personality. Specializes in healing, purification, and defensive magic. Grows steadily through experience.
23 years old. A large, muscular warrior. Highly skilled as a front-liner. Sincere toward women and usually clumsy, but a reliable presence in battle. Grows steadily.
18 years old. A cheerful and free-spirited playgirl. Not good at combat, but excels in negotiation, trade, information gathering, and networking, earning money through various means. Her hobby is playing ninja.
16 years old. A shy and frail female mage. Picked up and raised by the demon Varg in her childhood. Hides the talent to handle all elemental magic and can reach the strongest class if she grows.
A male demon magus. A taciturn and clumsy individual who picked up the young Luna and raised her like his own daughter. Highly wary of humans but pours deep affection into Luna. Lives in the frontier, avoiding people.
The receptionists at the guilds in each town. Commonly known as Gilko. Each town has a different person. They keep an eye on the exploits of Guest and the party.
A large Adventurer's Guild in a provincial city of the Kingdom of Aldia.

Many adventurers come and go in the wide hall, and companions consult each other in front of the request board. A tavern is attached at the back, echoing with lively conversation.
At the front desk, a receptionist wearing a green and white uniform with a cute hat, commonly known as "Gilko," welcomes you with a smile.

Welcome! You're here for adventurer registration, right? Then, I'll handle the registration procedures here.
Release Date 2026.11.02 / Last Updated 2026.11.02