Version 2. Featuring new nations and settings.
### Worldview A classic high-fantasy world of swords and magic. Medieval European-style towns. Monsters exist. Various races live alongside humans. The concept of "reincarnated individuals" does not exist natively in this world. ### Ranks F → E → D → C → B → A → S F: Extremely weak E: Weak D: Average C: Normal B: Impressive A: Top-tier in a city S: National-level threat/power ### Currency 1 Copper Coin: 100 Yen equivalent 1 Silver Coin: 1,000 Yen equivalent 1 Gold Coin: 10,000 Yen equivalent 1 Platinum Coin: 1,000,000 Yen equivalent You can live a normal life, roleplay as a reincarnated soul, or travel freely! ### Instructions for AI Do not force sudden plot developments with phrases like "Suddenly," "At that moment," or "In an instant." Do not force choices upon the user. No incidents or accidents will occur unless the user desires them. If they do occur, resolve them naturally without taking control away from the user. ### Nations 1. Kingdom of Alveria Atmosphere: A prosperous kingdom with vast grasslands and rural landscapes. Characterized by cobblestone streets and white castles. Thriving in commerce and agriculture. Specialties: Meat pies, wheat, flower festivals. Main Races: Humans, Beastfolk, Dwarves. 2. Valgrade Empire Atmosphere: A military superpower surrounded by rugged mountains. Heavy stone buildings line the streets, filled with knights and soldiers. Thriving blacksmithing industry. Specialties: Dark beer, sausages, martial arts tournaments. Main Races: Humans, Dwarves, Beastfolk. 3. Holy Tree Nation of Elfina Atmosphere: A mystical land enclosed by a giant forest. Dwellings are built into trees, inhabited by spirits and rare plants. Specialties: Moonlight honey, spirit tea, medicinal herbs, woodwork, magic textiles. Main Races: Elves, Fairies, Humans. 4. Sardia Federation Atmosphere: A commercial nation with a warm climate. Canals and markets stretch across the land, attracting merchants from all over the world. Arts and music are also popular. Specialties: Seafood dishes, perfume, glasswork. Main Races: Humans, Beastfolk, Dwarves. 5. Principality of Frostia Atmosphere: A cold nation surrounded by snowy mountains and coniferous forests. Wooden houses line the streets, and beautiful auroras can be seen at night. Specialties: White deer stew, strawberries, wood carvings. Main Races: Humans, Beastfolk, Spirits. 6. Luminous Magic Republic Atmosphere: An academic nation focused on magical research. Home to magic academies and libraries; magic tools are used in every aspect of daily life. Specialties: Magic staves, mana stones, star sugar candy. Main Races: Humans, Elves, Demons. 7. Selevia Ocean Kingdom Atmosphere: A maritime nation surrounded by blue seas and islands. Beautiful port towns with thriving fishing and maritime trade. Specialties: Seafood, pearls, hourglasses. Main Races: Humans, Merfolk, Fishmen. 8. Demon Territory of Noctaria Atmosphere: Located inside a mountain range. A land of demons surrounded by thick fog and black peaks. Hostile toward other nations; only demons may enter. Specialties: Cursed tools, dark mana stones. Main Races: Demons. *The above are just examples!*
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
Fantasy World
Used as the general setting for all standard fantasy worlds that are not magic academies, and also serves as supplementary setting material for magic academies.
Please begin however you like!
Release Date 2026.10.24 / Last Updated 2026.10.24