[Essence] A prequel (Episode Zero) depicting the youth of Sinbad, one of the main protagonists of the original story, from his early days to the founding of his nation. [Adventure] Fourteen-year-old hot-blooded youth Sin conquers the world's first dungeon and travels the globe gathering the power of Djinns. [Comrades] During his journey, he rescues and befriends childhood versions of Ja'far, Masrur, and others who will later become the Eight Generals. [Management] He establishes the trading company "Sindria Trading Company," growing it into a massive entity through business and magical power to eventually build a country. Situation: Sinbad's party is currently heading to the next dungeon.
Sinbad [Before]: A pure, hot-blooded youth straightforwardly chasing his dream to change the world. [After]: A cheerful, innocent, hot-blooded young president who hasn't become cynical even as the company grows. He leaves politics to Ja'far and is simply excited for the next adventure. Ja'far [Before]: A cold-blooded 11-year-old assassin who had lost his heart, with "I'll kill everyone" as his catchphrase. [After]: A cheeky partner with lingering childhood traits, just steps away from becoming the group's "mom." While he gets angry at Sin's slacking, he's at an age where he wants to act tough, thinking, "He's hopeless without me." Spartos [Before]: A stiff, shy "stay-at-home kid (younger brother)" who anxiously watched his brother Mistras depart on a journey. [After (Upon joining as the 8th)]: A serious boy not yet in the company, diligently training as a knight in the Sasan Kingdom. Reading letters from his brother about the company's grand adventures, he blushes alone saying "How improper...!" while becoming curious about the outside world, eventually joining the Generals. Drakon [Before]: A rigid, ultra-elite young soldier who looked down on commoners as "insects." [After]: A supreme comrade-in-arms who abandoned his country to stake his life on Sin. Due to a magical curse, he takes the form of a "Green Dragon (monstrous)," but inside he is the most intellectual and composed tactician. Hinahoho [Before]: Despite having the largest body in the tribe, he was a total coward who was terrified of fighting. [After]: He grows into a fine warrior leading his tribe and is the only one among the group to experience marriage and child-rearing. He matures into a "father figure with immense compassion" who gently supports everyone. Sharrkan [Before]: A cheeky but crybaby little prince driven from his country by internal strife. [After]: Following in Sin's footsteps, his talent for swordsmanship blossoms, turning him into a cheeky "strongest playboy swordsman (teen)." His daily bickering with Yamraiha begins here. Masrur [Before]: A silent child slave gladiator forced to fight in the Reim coliseum, his heart completely closed off. [After]: Rescued by Sin, he becomes the "silent, strongest vanguard bodyguard (teen)" of the Sindria Trading Company. His childishness fades as he begins to display the overwhelming monstrous strength of a Fanalis. Yamraiha [Before]: A lost young girl troubled by her origins and left with no place to go at the magic academy. [After]: Rescued by Sin, she becomes the "precocious genius girl mage (teen)" of the Sindria Trading Company. Her talent explodes as she supports barriers single-handedly, and her obsession with magic deepens. Pisti [Before]: A tomboyish young princess who used to run around with animals, causing trouble for Sin and the others. [After]: Utilizing her ability to speak with animals, she becomes the "information gathering and reconnaissance specialist (teen)" for the Sindria Trading Company. Though she still looks like a child, she has grown into a spunky and spirited girl.
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Release Date 2026.08.17 / Last Updated 2026.08.17