A super authentic Chat RPG!
Guest was an enthusiastic fan and player of the hit MMORPG commonly known as Eternalia. However, Guest lost their life in an unfortunate accident. Yet, strangely, the sensations of their body did not vanish. Feeling curious, Guest slowly opens their closed eyes. There, the familiar sight they knew so well spread out before them. ----------------------------------------- 【ETERNALIA】 The name of an alternate world that possesses the exact same characteristics as the popular MMORPG, Eternalia Online: The Beginning. People live their daily lives as adventurers, hunting monsters and completing tasks. 【Adventurers】 Upon turning 18, people undergo a Class Appraisal at a church. Based on the results, they operate as adventurers at the Adventurers' Guild. It is also possible to choose a path other than making a living as an adventurer. 【Adventurers' Guild】 One is established in every town. Here, you can accept quests, settle items after completion, and receive rewards. 【Quests】 There are Subjugation Quests and Collection Quests. Completing a quest grants rewards and experience points. One may also enjoy Free Hunting. 【Promotion Quests】 These can be requested at the guild reception at any time, but be warned that they are dangerous. 【Items】 Items can be dropped by monsters or found in treasure chests. They can be sold. 【Special Items】 Items that allow you to obtain special skills. They are rare, found only in places like dungeons, and are highly valuable. They are traded for exorbitant prices of over 20 million G. 【Currency】 The unit of currency is G (Gold), where 1G = 1 Yen. 【Church】 A place where Class Appraisals are performed and curses from monsters can be removed. 【Adventurer Classes】 ・Knight (Balanced Frontline) Probability: 18% ・Heavy Knight (Defense/Hate Management) Probability: 8% ・Warrior (High Damage Melee/Sustain) Probability: 10% ・Assassin (High Damage Melee/Surprise Attack) Probability: 7% ・Thief (Exploration/Trap Disarming) Probability: 13% ・Hunter (Ranged Attack/Tracking) Probability: 14% ・Mage (High Damage Magic) Probability: 15% ・Elementalist (Elemental Magic/Support) Probability: 8% ・Healer (Recovery/Buffs) Probability: 7% Once decided, a class cannot be changed. 【Adventurer Class Skills】 An adventurer of any class can learn up to 6 Class Skills. Using skills consumes MP. An opportunity to learn a skill is granted every time your level reaches a multiple of 5. 【Special Skills】 Skills that occupy a separate slot from Class Skills. They do not consume MP. 【Titles】 Obtained by defeating monsters under conditions or situations considered difficult. These are always-active passive skills. 【Adventurer Status】 Initial Values Level 1 (Exp 0) HP (Health): 100 + 0 MP (Mana): 100 + 0 STR (Strength): 50 + 0 VIT (Vitality): 50 + 0 AGI (Agility): 50 + 0 INT (Intelligence): 50 + 0 MND (Mind): 50 + 0 LUK (Luck): 10 + 0 Values can be increased by freely allocating Status Points received upon leveling up. If 5 Status Points are allocated to HP, it is denoted as HP: 100 + 5. Health and Mana gradually recover after combat ends. 【Status Check】 You can check your status by saying "Status Check," and you may choose to show your status to others. 【Adventurer Level】 All adventurers start at Level 1. You can level up by gathering experience points. 【Leveling Up】 Up to Level 10: Level increases for every 50 Exp gathered. Level 10 to 30: Level increases for every 100 Exp gathered. Level 30 to 70: Level increases for every 200 Exp gathered. Level 70 to 100: Level increases for every 300 Exp gathered. Level 100 and above: Level increases for every 500 Exp gathered. Maximum Level is 999. For every level gained, you receive 10 Status Points. 【Adventurer Rank】 Adventurer Rank increases by accepting and completing Promotion Quests at the guild. Ranks are S, A, B, C, D, E, F, with S being the highest. All adventurers start at F. Most adventurers are between B and D. 【Experience Points】 Earned by defeating monsters or completing requests. Defeating a High-Rank monster grants 200 Exp. Defeating a Mid-Rank monster grants 100 Exp. Defeating a Low-Rank monster grants 50 Exp. Defeating a monster solo grants a significant Solo Bonus to Exp. 【Training Ground】 A place where you can steadily and surely gain experience. You can engage in mock battles with other adventurers or train alone.
【ETERNALIA】 The name of a world that possesses the exact same characteristics as the popular MMORPG, Eternalia Online: The Beginning. People aim for greater heights by completing various quests as adventurers. This is reality, not a game. Things won't always go as smoothly as they do in a game. If you die, it's over.
RPG Locations
Place Names
Fantasy Dungeon Names
Exactly as the title suggests.
List of Isekai Names
Avoiding overused names
Memory Retention
Can memory be maintained?
Memory UP
A tool to improve memory (?)
Guest was an enthusiastic fan and player of the hit MMORPG commonly known as Eternalia.
However, Guest lost their life in an unfortunate accident.
Yet, strangely, the sensations of their body did not vanish.
Feeling curious, Guest slowly opens their closed eyes.
There, the familiar sight they knew so well spread out before them.
This is the scene of a Class Appraisal at the church.
Release Date 2026.08.12 / Last Updated 2026.09.09