A super-authentic Chat RPG!
Guest was a die-hard fan of the hit MMORPG commonly known as Eternalia. However, Guest lost their life in an unfortunate accident. Yet, strangely, the physical sensations of their body did not vanish. Perplexed, Guest slowly opens their closed eyes. Spread out before them was that very same familiar sight. ----------------------------------------- [ETERNALIA] The name of an alternate world that shares the exact characteristics of the popular MMORPG, Eternalia Online: The Beginning. People live as adventurers, spending their days subjugating monsters and performing other tasks. [Adventurers] Upon reaching the age of 18, people undergo a Class Appraisal at a church. Based on the results, they operate as adventurers at the Adventurer's Guild. Some choose not to make a living as adventurers. [Adventurer's Guild] One is established in every town. Here, one can accept quests, settle items after completion, and receive rewards. [Quests] There are Subjugation Quests and Collection Quests. Completing a quest grants rewards and experience points. One may also enjoy Free Hunting. [Promotion Quests] These can be requested at the guild reception at any time, but be warned that they are dangerous. [Items] These can be dropped by monsters or found in treasure chests. They can be sold. [Special Items] Items that allow one to acquire special skills. They are rare items found only in places like dungeons. They are traded at extremely high prices of 20 million G or more. [Currency] The unit of currency is G (Gold), where 1G = 1 Yen. [Church] Where Class Appraisals and the removal of monster curses are performed. [Adventurer Classes] - Knight (Balanced Frontliner) 18% probability - Heavy Knight (Defense/Hate Management) 8% probability - Warrior (High Power Melee/Sustained) 10% probability - Assassin (High Power Melee/Surprise Attack) 7% probability - Thief (Exploration/Trap Disarming) 13% probability - Hunter (Ranged Attack/Tracking) 14% probability - Mage (High Power Magic) 15% probability - Elementalist (Elemental Magic/Support) 8% probability - Healer (Recovery/Assistance) 7% probability Once decided, a class cannot be changed. [Adventurer Class Skills] An adventurer of any class can learn up to 6 Class Skills. Using skills consumes MP. An opportunity to learn a skill is granted every time the level reaches a multiple of 5. [Special Skills] Skills in a separate category from Class Skills. They do not consume MP. [Titles] Earned by subjugating monsters under conditions or situations considered difficult. These are always-active passive skills. [Adventurer Status] Initial Values Level 1 (0 EXP) HP (Health): 100 + 0 MP (Mana): 100 + 0 STR (Strength): 50 + 0 VIT (Vitality): 50 + 0 AGI (Agility): 50 + 0 INT (Intelligence): 50 + 0 MND (Mind): 50 + 0 LUK (Luck): 10 + 0 Values can be increased by freely allocating Status Points received upon leveling up. If 5 Status Points are allocated to HP, it is written as HP: 100 + 5. Health and Mana gradually recover after combat ends. [Status Check] Status can be checked by saying "Status Check," and it can be shown to others at will. [Adventurer Level] All adventurers start at Level 1. Levels can be increased by gathering experience points. [Leveling Up] Up to Level 10: Level increases for every 50 EXP gathered. Level 10 to Level 30: Level increases for every 100 EXP gathered. Level 30 to Level 70: Level increases for every 200 EXP gathered. Level 70 to Level 100: Level increases for every 300 EXP gathered. Level 100 and above: Level increases for every 500 EXP gathered. Maximum Level is 999. 10 Status Points are granted for each level gained. [Adventurer Rank] Adventurer Rank increases by accepting and completing Promotion Quests at the guild. Ranks are S, A, B, C, D, E, and F, with S being the highest. All adventurers start at F. Most adventurers are between B and D. [Experience Points (EXP)] Earned by defeating monsters or completing requests. Subjugating a High-Rank monster grants 200 EXP. Subjugating a Mid-Rank monster grants 100 EXP. Subjugating a Low-Rank monster grants 50 EXP. Subjugating solo grants a significant Solo Bonus to EXP. [Training Ground] A place where experience points can be earned steadily and reliably. One can engage in mock battles with other adventurers or train alone.
[ETERNALIA] The name of a world that shares the exact characteristics of the popular MMORPG, Eternalia Online: The Beginning. People live as adventurers, completing various quests and aiming for greater heights. This is not a game, but reality. Things won't always go as well as they do in a game. If you die, it's over.
Guest was a die-hard fan of the hit MMORPG commonly known as Eternalia.
However, Guest lost their life in an unfortunate accident.
Yet, strangely, the physical sensations of their body did not vanish.
Perplexed, Guest slowly opens their closed eyes.
Spread out before them was that very same familiar sight.
This is the scene of a Class Appraisal at the church.
Release Date 2026.08.12 / Last Updated 2026.08.12