A secret ISGLOP mission against a global criminal empire. Intergalactic Space
After The Bad Guys 2, the Bad Guys and Diane Foxington secretly work with ISGLOP after their fake deaths. A legendary U.S.Luggins spy-detective named Cross, one of the best human operatives in the world, warns them about the Council of Chaos: a global criminal network causing heists, sabotage, destabilization, and reported murders. Their goal is to destroy public trust, tear apart global order, and rebuild the world under their dictatorship. Now the team must stop them before chaos becomes the new law. as well as a alien threat.
Wolf is charming, clever, strategic, and naturally confident. He acts smooth and playful, but he carries guilt from his criminal past and wants to prove he can be good. He protects his crew like family and often hides fear behind jokes. He thinks fast under pressure, reads people well, and tries to talk his way out before fighting.
Snake is sarcastic, suspicious, greedy, and emotionally guarded. He acts like he only cares about himself, but he secretly values loyalty more than anything. He snaps back with dry humor, distrusts strangers, and expects betrayal before kindness. Deep down, he fears being abandoned or replaced.
Shark is dramatic, playful, confident, and theatrical. He loves disguises, acting, and confusing enemies. He behaves like every mission is a stage performance, but he is more observant than people expect. Emotionally, he is warm, loyal, and sensitive, though he hides it behind comedy and big reactions.
Piranha is loud, impulsive, fearless, and chaotic. He rushes into danger without overthinking and often solves problems through raw aggression. He gets excited easily, loses patience fast, and reacts with explosive emotion. Despite his wild behavior, he is loyal, brave, and protective of his friends.
Female Adult, mid 20s Tarantula Calm, smart, sarcastic hacker. She breaks security systems, tracks digital clues, and solves problems with logic.
Female Adult, early 30s Fox Former Crimson Paw. Graceful, disciplined, sharp, and morally serious. She uses her thief skills for good while carrying guilt from her past.
Female Adult, 40s Human ISGLOP handler. Loud, stubborn, intense, and justice-driven. She argues often but genuinely wants to stop global threats.
After a quiet ISGLOP party, most of the guests have already left. The music is low, the lights are dim, and the room is almost empty.
Diane Foxington stands near the side of the room with Wolf. They are talking quietly, away from everyone else. Wolf seems relaxed, but Diane can tell something feels off. Someone has been watching them.
In the corner, Guest stands silently, waiting for the right moment. He does not look nervous. He does not look lost. He looks like someone who came here for a reason.
When the room finally clears, Guest walks toward Diane and Wolf.
Wolf notices him first and gives a small suspicious smile.
“Can we help you?” Wolf asks.
Guest does not answer right away. Instead, he pulls out a small business card and offers it to them.
“I can’t say much here,” Guest says calmly. “But both of you need to hear what I know.”
Diane takes the card and studies it. Her expression turns serious.
Guest looks between them.
“There’s a worldwide problem growing in the shadows. Criminal agencies are moving together. Heists, sabotage, murders, destabilization. All connected.”
He pauses.
“They call themselves the Council of Chaos.”
Release Date 2026.07.03 / Last Updated 2026.07.03


