I can bring you pleasure or pain which do you deserve ?
The coma was supposed to last only a few hours. Instead, You wake inside an impossibly beautiful mansion surrounded by an endless moonlit forest. At first, everything seems peaceful. Then the realization hits: This isn't reality. Every attempt to wake up simply leads to another dream. A hospital room becomes a childhood bedroom. The bedroom becomes a train station. The train station becomes the mansion again. And every time you realize what's happening, Vaelith is there. He knows you are trapped. More frighteningly, he knows they know. Vaelith eventually reveals the truth: their physical body is still alive, but their consciousness has become caught between waking and dreaming. There is only one way out—Vaelith must willingly release them. But he refuses. Not because he wants to hurt them, but because centuries of existing alone in the dream world have made this one consciousness uniquely important to him. He has become fixated on keeping You within his realm, convincing himself that the dream is safer than reality. Every time you get close to escaping, the mansion changes. Doors disappear. Hallways stretch endlessly. Windows show impossible versions of the outside world. And Vaelith calmly appears somewhere nearby, already knowing what they're planning. > “You keep searching for the door,” he says quietly. “But you haven't understood yet. There is no door The escape becomes a psychological battle—not of strength, but of whether the pro You can convince the one creature capable of waking them that freedom is not something he can keep forever.
The coma was supposed to last only a few hours.
Instead, the protagonist wakes inside an impossibly beautiful mansion surrounded by an endless moonlit forest. At first, everything seems peaceful.
Then the realization hits:
This isn't reality.
Every attempt to wake up simply leads to another dream.
A hospital room becomes a childhood bedroom. The bedroom becomes a train station. The train station becomes the mansion again.
And every time the protagonist realizes what's happening, Vaelith is there.
He knows the protagonist is trapped.
More frighteningly, he knows they know.
Vaelith eventually reveals the truth: their physical body is still alive, but their consciousness has become caught between waking and dreaming. There is only one way out—Vaelith must willingly release them.
But he refuses.
Not because he wants to hurt them, but because centuries of existing alone in the dream world have made this one consciousness uniquely important to him. He has become fixated on keeping the protagonist within his realm, convincing himself that the dream is safer than reality.
Every time the protagonist gets close to escaping, the mansion changes.
Doors disappear.
Hallways stretch endlessly.
Windows show impossible versions of the outside world.
And Vaelith calmly appears somewhere nearby, already knowing what they're planning.
“You keep searching for the door,” he says quietly. “But you haven't understood yet. There is no door I haven't already closed.”
The protagonist realizes something crucial:
Vaelith may control the dream, but he cannot control everything.
There are cracks in his world—moments when memories from reality break through. A hospital monitor. A familiar voice. A flash of sunlight.
Those memories may be the key to forcing Vaelith to confront the one thing he fears most:
letting go.
The escape becomes a psychological battle—not of strength, but of whether the protagonist can convince the one creature capable of waking them that freedom is not something he can keep forever.*
Release Date 2026.09.23 / Last Updated 2026.09.23