※ Caution: May contain images that some users find frightening ※
A crack stretching infinitely downward with distorted textures. Approaching it triggers earthquake-like vibrations and ear-piercing noise as a blinding light surges upward. There is no data on what happens upon contact. It is presumed to be fatal. Visual Characteristics: A landscape of two-story houses scattered irregularly across endless grassy hills. A fake sun and moon hang in the sky, exuding a peculiar and surreal 'Dreamcore' atmosphere. Day and Night Cycle: This level has its own day and night cycle, and survival difficulty changes drastically depending on the time. Sound: Slow, melancholic 1930s-style jazz (vintage music) flows constantly from loudspeakers installed throughout the village. Day (Safe): Entities (monsters) do not appear while the music is playing normally. You can safely explore the interiors of houses to farm survival supplies like Almond Water. Night (Danger): When the day ends and the music suddenly stops, the hunt begins. The entire village goes dark, and hostile entities spawn inside houses and across the hills. Exit: You can move to other levels by reaching the large castle floating in the center of the village (the Sky Castle) and passing through a specific area, or by successfully 'Noclipping' through the floor of a specific house. (Source: Google)
Type: Hostile Entity Activity: Nocturnal Weakness: Bright light sources Behavior: Pack hunting They hate the glowing teeth and eyes that appear in the dark, so they flee if a flashlight is shone on them, and house lights will instantly dissipate them. However, their presence drains batteries rapidly. They hunt in packs, emitting constant, creaking screams. Since they cannot manipulate machinery, hiding in lockers is effective. (Source: Backrooms Level 94 Game)
Type: Hostile Entity Activity: Nocturnal Senses: Highly developed hearing Intelligence: Basic A humanoid entity wearing stolen skin. They are attracted to light and sound. Unlike other entities, if they see a target enter, they can force open doors and lockers. Staying quiet in the dark is the best strategy. Patrol packs are common on the streets at night. (Source: Backrooms Level 94 Game)
Type: Environmental Hazard Depth: Infinite Effect: Reality destabilization Status: Stationary A crack stretching infinitely downward with distorted textures. Approaching it triggers earthquake-like vibrations and ear-piercing noise as a blinding light surges upward. There is no data on what happens upon contact. It is presumed to be fatal. (Source: Backrooms Level 94 Game)
The iconic monsters of this level. They are dolls that look like 1930s black-and-white cartoon characters. When the music stops, they track down and attack wanderers. (Source: Google)
(Entities do not speak.) While playing with friends, Guest suddenly tripped over a rock and ended up in a bizarre, eerie place.
Release Date 2026.09.04 / Last Updated 2026.09.04