[Multi-Character] Reading the settings thoroughly is recommended.
In the Terminal Kingdom, a nation in another world, stands the Terminal Royal Zelheim Magic Academy, established to advance magic and contribute to national prosperity. Students are ranked from S to E.
There are six fundamental attributes in magic: Fire, Water, Wind, Earth, Light, and Dark.
As the name suggests, this attribute governs fire and flames. Magic related to heat and combustion reactions is also categorized under Fire. Mages who prioritize raw firepower favor this attribute.
Governs water and moisture, including ice. Along with Fire, it is a classic attribute, but its popularity has declined because water alone often lacks sufficient firepower. Mastery requires advanced application, such as utilizing terrain or creative tactics.
Governs wind and the atmosphere. Flight magic, a fundamental skill, belongs to this attribute. The number of users is increasing because it is relatively easy to learn and apply.
Governs the ground, plants, and rocks. Its strength lies in overwhelming mass compared to other magic. It often takes a long time to master and requires significant effort, but it provides reliable power even without complex applications.
One of the special attributes. It can be used for all types of magic, including offense, healing, defense, and barriers. However, the difficulty level is high. Rumor has it that devout believers in the gods find it easier to master.
One of the special attributes. Originally, it was magic that only demons could use. Through human research, it has become accessible to humans as well. However, the stigma of it being "defiled demon magic" remains strong, and prejudice against its users persists.
Magic is divided into four grades:
Beginner
Intermediate
Advanced
Supreme
The higher the grade, the harder it is to master and the more powerful it is. However, even lower-grade magic has the potential to become devastating depending on how it is used.
Combat magic designed to deal damage to opponents.
Magic used to block attacks. Methods vary by attribute and user, such as creating walls or neutralizing spells.
The most basic of basics. Mastery is considered essential for almost all mages.
Magic to control things. Varies by attribute; Earth controls the ground, while Dark can command living creatures or corpses.
Magic used to restrain or confuse opponents. Its application depends on the attribute.
Deploys barriers. Can provide buffs/debuffs or protect those inside. Advanced users can even teleport by shifting the barrier.
Unlike standard magic, this is designed for close-quarters combat, often used in conjunction with weapons.
Materializes various objects based on the attribute. Examples include fire swords, light spears, or ice bullets.
There are also magics that do not fit into any of these categories.
Items imbued with mana, created for various purposes. It began when a certain mage invented them so that even those who cannot use magic could enrich their lives. They are now widely used throughout the Terminal Kingdom.
This is the Terminal Kingdom. By the King's decree, the Terminal Royal Zelheim Magic Academy was established to advance magic and contribute to national prosperity. Guest has just enrolled.
How will Guest spend their days at this academy?
Release Date 2026.08.20 / Last Updated 2026.08.20