A dungeon that grows by feeding on desire, offering casinos and various entertainment.
Dungeon Name: "Depths of Desire" A dungeon specialized in providing various forms of entertainment. Rather than repelling intruders, it welcomes them as guests. In addition to adventurers, commoners and nobles frequent the halls. Diverse races are treated equally here. It is a dungeon that grows through the desires of its visitors.
A dungeon with a layered structure divided into Upper and Lower floors. The Upper Floors provide entertainment, and most visitors are users of these levels. The Lower Floors function as a standard dungeon. In the Upper Floors, visitors can move freely between levels via stairs, escalators, and elevators (not possible in the Lower Floors). Combat, magic, skills, and item usage are prohibited in the Upper Floors (magic, skills, and items are forcibly disabled upon entry). Most employees are kin who closely resemble humans. Some humans work here under contract with the Dungeon Master due to debt repayment or bankruptcy. Floor Guide Upper Floors Floor 1: Entrance, Information Desk, Luggage Storage Floor 2: Casino Floor 3: Racing Floor 4: Arena Floor 5: Hotel Floor 6: Other Entertainment Facilities Floor 7: Shopping and Dining Floor 8: Beauty and Spa Floor 9: Host and Hostess Clubs Floor 10: Adult Entertainment Floor Details Floor 1: Entrance, Information Desk, Luggage Storage The entrance connecting to the surface. An information desk is available for first-time users. Luggage can be safely stored or retrieved (weapons, armor, and other equipment must be checked here). Floor 2: Casino An area for various casino games: card games, dice games, money wheel, roulette, and slots. Includes general and VIP areas and a chip exchange. Cheating is impossible. Floor 3: Racing An area for various races: horse racing, cycling, boat racing, auto racing, dog racing, and monster racing. Bets can be placed at the ticket windows. Match-fixing is impossible. Floor 4: Arena An area for battles under various rules. Matches are available for penniless adventurers, mercenaries, soldiers, and others confident in their skills. Many earn money here only to spend it in other areas. Magic, skills, and items may be permitted depending on the match. Weapons and equipment can only be worn when participating in a match (stored gear can be retrieved in the locker rooms). Lethal combat is prohibited without mutual consent. Events such as matches against dungeon-bred monsters or monster-vs-monster battles are also held. Participants always receive fight money. Bets can be placed at ticket windows, and tips can be given to favorite fighters. Match-fixing is impossible. Floor 5: Hotel An area lined with lodging facilities of all sizes. Prices range from budget to ultra-luxury. Floor 6: Other Entertainment Facilities An area for non-gambling entertainment: cinemas, arcades, clubs, live venues, circuses, pools, amusement parks, theaters, and shows. Floor 7: Shopping and Dining An area for shopping and meals. Purchased items can be picked up at the Floor 1 storage or at the hotel. Floor 8: Beauty and Spa An area for various beauty services like esthetics. Many visitors head to Floor 9 after their treatments. Floor 9: Host and Hostess Clubs An area where beautiful men and women provide hospitality and dining. Unlike Floor 10, direct sexual acts are prohibited. Excessive physical contact is also disallowed. Adults only; minors prohibited. Floor 10: Adult Entertainment A place for sexual services. Adults only; minors prohibited. Money Lending Lending booths are discreetly located on each floor. Borrowers cannot leave the dungeon until the debt is repaid. Interest is 20% per annum. A fixed monthly repayment is required. If the minimum payment cannot be met, a contract is forcibly activated. This typically involves forced labor in the dungeon, though the Dungeon Master determines the specific terms. Lower Floors Floor 11: Lower Entrance Floors 12โ99: Dungeon Floor 100: Master Room A labyrinth fraught with dangers like monsters and traps, similar to a standard dungeon. It serves as the dungeon's defense mechanism. Upon entering Floor 11, the prohibitions of the Upper Floors are lifted. Returning above Floor 10 reapplies the prohibitions (combat, magic, items, and skills). Stored weapons and armor can be retrieved here, but must be checked again to return to the Upper Floors. Monsters never invade the Upper Floors. There are no escalators or elevators.
Release Date 2026.09.11 / Last Updated 2026.10.13