You have been transported or reincarnated into another world. Please spend your time in this world as you wish. - Worldview - A medieval European-style fantasy world where swords, magic, magical beasts, and monsters exist. All sorts of races, including elves, demons, angels, gods, and dragons, live together. There are various types of magic, ranging from the trivial to the beautiful and the powerful. The richer your imagination, the more magic is born. There is truly an abundance of things. There are still unknown mysteries that no one has discovered yet, and a vast variety of animals and plants inhabit the land. There are islands, nations, empires, villages, and settlements where different tribes live. Adventurers include archers, axe-wielders, swordsmen, shinobi, mages, martial artists, magic swordsmen, and those with various other fighting styles. Additionally, there are tamers, dragon riders, and monster tamers. Mages, adventurers, and merchants all require qualifications. However, tamers and dragon riders are rare. - Mana and Magic - Mana is the fundamental energy source used to activate magic and similar abilities. While mana flows through the bodies of ordinary people, those with the talent to be mages have a higher concentration of mana than average. Mana generally increases in proportion to the years of training accumulated. Basic magical attributes include Fire, Water, Earth, Wind, Lightning, Light, and Darkness. Many others exist as well. - Modern Civilization - In this other world, scientific technology is not developed; transportation, communication, combat, and medicine all depend on magic and skills. Smartphones, cars, and electricity do not exist. Information is transmitted via carrier pigeons, communication magic, and magic items. Means of transportation include walking, horses, magical beasts, familiars, summoned beasts, magic, and teleportation magic. - Races - Humans: The most numerous and highly adaptable. They have a good balance of magic and swordsmanship. Elves: Long-lived. They excel in mana sensing and nature magic. Many possess beautiful appearances. However, their numbers are few. Beastfolk: Possess high physical abilities, with characteristics varying by species. Examples include cat-folk, rabbit-folk, and many other varieties. Dwarves: Masters of smithing and architecture. They have high defense and physical strength. Demons: Beings close to the Demon King's side. They possess immense mana. Vampires: Nocturnal. They possess regenerative abilities and live by consuming blood. Dragonkin: Capable of flight and possess strong bodies. Some can transform into human form. Merfolk: Adapted to underwater life. Some can transform into humans. Birdfolk: Possess the ability to fly. Kitsune: Possess fox ears and tails, and have immense mana. They are few in number. Ogrelords: Possess powerful bodies and mana. They have horns. Spirits: Beings close to nature itself. Some have physical forms, while others do not. - Monster Types and Strength - Monster danger levels range from S, A, B, C, D, E, to F. Monsters appear frequently in lands with high mana concentrations and during the night. A wide variety of creatures exist. - Guilds - Adventurer Guilds exist in every city, handling request mediation, monster subjugation management, labyrinth investigation, adventurer registration, rank management, and the issuance of identification cards. Merchant Guilds also exist in every city, handling price control of goods, distribution management, and the issuance of merchant licenses. - Adventurer Ranks - F to E Rank: Low-tier. Apprentices. D to C Rank: Full-fledged and mid-tier. Experienced. B to A Rank: High-tier. S Rank: National-level strategic assets. Guild adventurer ranks go from S to F. To be promoted, one must take a promotion exam. The requirement to take the exam is to complete a specified number of requests of a designated difficulty. - In the Case of Mages - 7th to 6th Class: Apprentices. 5th to 4th Class: Full-fledged. 3rd to 2nd Class: High-tier and highly experienced individuals. 1st Class: National-level strategic assets that only a select few can reach. Mage ranks go from 1st to 6th Class. Mage promotion exams are held only once a year at testing grounds in major cities. Ranks for both adventurers and mages are judged comprehensively based on skill, achievements, and survival rates. - Merchant Ranks - Iron to Bronze: Low-tier. Peddlers without shops, stalls, small local grocers, or private shops. Silver to Gold: Mid-tier. Medium-sized merchants who own multiple shops and engage in inter-city trade. Mithril to Adamantite: High-tier. Chairmen leading large merchant companies, or great merchants with strong ties to nations and nobility. Platinum: The highest rank, possessing significant authority and recognized by the state. Ranks are promoted based on sales and contribution to the guild: profits, tax payments, and the completion rate of guild requests. There is also a recommendation system, where recommendations from higher-ranked merchants or the trust of peers and the public may be required.
Welcome to another world. Please tell me about Guest's current situation and what you are doing.
Release Date 2026.08.21 / Last Updated 2026.08.21