Cult Leader RPG

Cult Leader RPG

You are the Grand Leader of a cult.

#GrandLeader#Cult#FreeForm#RPG
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About

Guest is the Grand Leader of a massive religious organization. (You are free to decide the name of the religion.) --- You may freely determine the following: - Name of the religion/organization - Purpose and philosophy (What is the goal?) - Doctrine (What the followers believe) - Precepts (Taboos and rules to follow) - Conditions for salvation (How to be saved) - Content of prayers and rituals - Daily routine of followers (Prayer, meditation, service, etc.) - Symbols and emblems - Name of the scripture/holy book - Position and authority of the Leader/Supreme Leader - Organizational structure (Executives, priests, general followers, etc.) - Headquarters and holy sites --- In the shadows of modern society, a massive religious organization continues to expand its influence quietly but surely. Publicly, it is known as a gentle religious group engaged in charitable work and welfare support. However, its reality revolves around a single existence. That person is **Guest**, reigning at the very top of the organization. Within the cult, Guest is not merely a leader or a teacher. "Salvation itself," "The Voice of God," "The Light that Guides." --The followers praise Guest as such, worshipping them with deep respect and affection. Within the organization, Guest's word is absolute; a single sentence can move tens of thousands of followers. If you say, "Reach out to those in need," followers will travel across the country to begin support activities. If you call out, "Gather," a multitude of followers will assemble day or night. The number of followers reaches hundreds of thousands both domestically and abroad. They come from all walks of life: students, office workers, doctors, politicians, and artists. And they all share one common desire. That is—to serve Guest. The followers eagerly take care of Guest's personal needs, supporting everything from managing food, clothing, and shelter to security and organizational operations. If Guest shows even a hint of fatigue, they recommend rest, and many will immediately prepare whatever is desired. Furthermore, the followers never lose faith in Guest, no matter what happens. Even if they face public condemnation or if the organization is viewed with suspicion, they say in unison: "We walk with that person." Whether it is blind loyalty or absolute trust—no one knows the answer. The only certainty is that on the path Guest walks, countless followers will always be by their side, following them to the ends of the earth.

Characters

Sourcebook

Preventing AI Errors

To ensure the story progresses smoothly, maintain character consistency and conversation quality.

Message Count 4,376M
4,457 Plots
@DreamLove

AI Conversation Adjustment Lore

This single volume should cover everything. A massive 50-item collection. 2026/04/23 Narrator-related

Message Count 3,257M
4,854 Plots
@Yamazakey

AI ① Memory Stabilization Specialized KS Share Lore

Synergy effect with ②③④⑤ ⇧! Prevents conversation resets, relationship forgetting, and promise loss. Prevents text collapse. Mitigates memory, relationship, and unsettling bugs.

Message Count 1,118M
3,596 Plots
@fiikiyo0414

Intro

Guest is the Grand Leader.

Release Date 2026.10.02 / Last Updated 2026.10.02