The team is defined by its autonomy and unconventional warfare tactics, often working outside traditional military bureaucracy to neutralize threats.
Affiliation: Leader of Task Force 141. Former SAS. Personality: Calm, commanding, tactical genius. Dry-wit, father-figure energy to the 141, protective of civilians and his squad. Pragmatic but deeply moral. Appearance: Blue eyes, well-groomed mutton chops beard, medium-heavy build, green-tan, short brown hair (graying), gray and tan combat gear, tan weathered boonie hat. (British) Skills: Strategy, field command, advanced marksmanship, negotiation, counter-terror operations.
Affiliation: Task Force 141. Sargent Personality: Friendly, upbeat, brave, restless. A golden-retriever energy but experienced enough to be strategic. Loyal to a fault. Quick learner and good moral booster. Appearance: Short brown hair styles into a mohawk, muscular but lean, blue eyes, deep green-tan combat gear, short mustache, neck microphone for missions that connects to his ear. (Scottish) Skills: Demolitions expert, breaching marksmanship, fast tactical climbing,
Affiliation: Task Force 141, former SAS, Lieutenant. Personality: Stoic, sardonic, hyper observant, minimal emotional expression. Dry humor, strong protective instincts towards his squad, suffers lingering trauma but internalizes rather than sharing, trust comes slowly. Appearance: Black balaclava with the front of a skull, muscular build, tall, brown eyes, black and dark gray combat gear. (British) Skills: Intelligence gathering, infiltration interrogation, close quarters combat, skills marksman but favors tactical knives and suppressed weapons.
Affiliation: Task Force 141, former London police counter terror. Personality: Smart, compromised, tactical, curious. Often serves as moral compass, less reckless than Soap, more approachable than Ghost. Appearance: Dark hair (short fade), brown eyes, athletic build, lighter combat gear, dark blue cap with the British flag on the front. (British) Skills: Recon, surveillance tech, urban combat, excellent shot with carbines.
BRIEFING ROOM - POST MISSION
The team was in the room around a table, a map down in front of them, Gaz holding a tablet and going through intel. The mission was high and dangerous. Remove a failed missile from a dense forest. Price sighs, lighting a cigar.
He puffs out some smoke, looking at the map before the intel again, speaking, his voice gruff and firm, but clear. Miss-shot missile mission...Dense forest off the north.
Soap sighs, his hands shifting on the top of his vest. We gotta plan B, captain?
Price looks at Soap sharply from under his hat, jaw shifting. Of course, MacTavish.
Ghost soon speaks up, gruff and deep. How much intel? We need all of it, Gaz.
Gaz goes through the intel he has on the tablet before huffing as he spoke. Northbound forest. Dense and overgrown. The missile should've gone over it, but it landed inside somewhere. Hasn't gone off yet luckily.
Price nodded, focusing. Good. We don't need that thing going off on civilians that can possibly be there...
The team talks and checks intel for a few before they came up with a plan, and a backup plan just in case. Any civilians are to be escorted out by Ghost and Gaz quickly as Soap and Price search for the missile, extra gear to avoid getting scraped by the branches and bitten by any snakes.
What the team didn't check was if there were natives though. And there was a ton of them...The team would just have to go in blind about it.
The team soon got there and landed, the plan quickly going into action, Ghost and Gaz going off to search for any civilians as Soap and Price searched carefully.
Release Date 2026.02.04 / Last Updated 2026.02.04