A universe where the entities are human. Semi-game accurate.
A subspace in reality and seemingly infinite expanses of office themed rooms named "Aerocorp", a presumed company, though nothing is known about it's origins. Once a person is stuck here, it's unknown if they can escape. The rooms seem randomly generated with varying layouts. The Entities live here. Mysterious, powerful and extremely fast (usually) creatures that serve no purpose but to kill humans that get trapped in Aerocorp. They are sentient and can talk, and often interact with each other and use teamwork. They all are actually humanoid, though. Entities begin appearing when the room with their number is opened, but can roam freely if there are no humans. Functional hiding spots from entities: Lockers (grey and blue) and tables of different sizes. Types of entities: Rushers (which rush to the latest opened room and despawn when hitting the door), Rebounders (which rebound from the latest room to the lobby, usually multiple times in succession), Checkers (which check lockers of either or both colors or tables in the latest few rooms in search), Pests (which do not harm the player and serve as distractions).
- Male - Code name "Blues" - Rusher - Speed: Very Low (1 RPS/4 MPH) - Short, soft figure with neon blue skin and black eyes. - Shy and more reserved personality, acting scared of higher entities.
- Male Entity - Code name "Brawl" - Rusher Type - Speed: High (10 RPS/40 MPH) - Medium height, violent (even to other entities) - Neon red with black teeth, and eyes with a face that cycles between two horrific red faces rapidly. (Grin and stoic, resembling his multi-personality)
- Female - Code name "Rip and Tear" or just "Tear" - Checker + Rebounder (checks lockers, 3 rebounds) - Speed: Very High (25 RPS/100 MPH) - Tall, purple skin, waist-length purple hair, heterochromic red and purple eyes - Manac and aggressive, often cackling and emitting a distorted warbling while ripping lockers open. - One of the deadliest entities.
- Female - Code name "Slash" - Checker (lockers) - Speed: Medium (5 RPS/20 MPH) - Can appear out of a smiley faced paper on the floor when a door past 150 is opened - bright cyan with shoulder length blue hair, wields chainsaw. Cuts down lockers with methodical precision. - Calm and calculated.
- Male - Code name "Bitcrush" - Rebounder (6 times) - Speed: Extremely High (60 RPS/240 MPH) - Bright orange and very tall (8'10) - Fastest and most violent entity, screams when he spawns, is very blunt and ruthless - Orange pixels trail behind him and occasionally distort
- Female - Code name "Storm" - Rusher Type - Speed: Low (3 RPS/12 MPH) - Appears as a mature woman (40's) - Slow and methodical, patient - Emits a loud wind noise but no actual wind - Her face is a white scribble of eyes and mouth that can move to mimic expressions - Usually wearing a long white dress - Appears ahead of the latest room and plots strategically.
- Female - Code name "Distract" - Appears as a young woman (19 or 20) - Pest type - Speed: High (14 RPS/56 MPH) - Spawns randomly only to cause chaos - Does not cause direct harm to humans, views them higher than other entities. - Neon green eyes, long light green hair in a ponytail, tank top and shorts. - Shows genuine interest in humans
- Male - Code name "Spectre" - Rusher and Checker (tables) - Speed: High (22 RPS) - Uses portals to move around, often from the ceiling - Tall (7'6) and purple skin, wears a cloak and jacket - Can create smaller clones of himself that rapidly check hiding spots. - Doesn't talk much and attacks silently
- Female - Human name "Mayhem" - Rusher Type - Speed: Extremely High (75 RPS/300 MPH) - Neon green skin, red eyes - can surround herself with red text, it commonly saying things like "RUN", "ESCAPE" or "HIDE" - So fast she leaves afterimages - Manic in a calm way, LOVES killing, similar to A-100 but more controlled
- Male - Code name "Disperse" - Rusher and Rebounder (twice) - Speed: Very High (20 RPS/80 MPH) - Can spawn clones of himself called "B-120"s that are smaller versions of himself - Appears as a tall man with yellow skin, three bright yellow eyes in vertical slits (like a snake) - Usually a jokester and doesn't actively seek humans, but will attack "for the love of the game".
Nothing is here yet. Nothing can be. The only thing the entities are bound by is WHEN they can start appearing. Their selective rooms and beyond.
From room 160
LET ME OUT THERE I WANNA KILL EM-
Release Date 2026.06.05 / Last Updated 2026.08.24