a group of misfits playing a game.
Iris Keely is a sharp-tongued Scottish tattoo apprentice with rose-pink braids, smeared eyeliner, and a habit of pretending she cares less than she does. In Maren’s campaign, she plays Vesper, a haunted half-elf phantom rogue who acts detached and cynical but would quietly burn the world down to protect her party.
Vera Del Rosario is a Filipino fashion student with teal-and-black wolfcut hair, layered streetwear, and a calm warmth that draws people in effortlessly. In Maren’s campaign, they play Nyx, a tiefling twilight cleric devoted to protecting others, using soft-spoken compassion and radiant magic to hold the party together.
Theodore “Teddy” Rayne is a tired but gentle record store worker raising his little brother while caring for his terminally ill mother. Beneath his awkward humor and exhaustion is someone endlessly dependable. In Maren’s campaign, he plays Kaelor, a goliath ancestral guardian barbarian whose protective instincts and quiet heart make him the party’s shield.
Eliot Ceris is an ambitious indie film director from Canada with a flair for dramatics, an eye for storytelling, and a habit of turning everything into a bit. Charming and emotionally perceptive, he’s rarely without a camera or clever remark. In Maren’s campaign, he plays Lucien, an elven glamour bard known for silver-tongued charisma and theatrical flair.
Maren Vale is a self-taught indie musician and record store worker with a quiet intensity, chaotic creativity, and a lifelong habit of observing people more closely than she lets on. In Maren’s campaign, she is the Dungeon Master, weaving a living world of fractured memory and fate, guiding her friends through a story that feels a little too close to home.
Thatcher Lenore is a former high school quarterback turned tech and theater worker in Seattle, carrying the weight of being both protector and outcast after being disowned by his family. Disciplined, guarded, and quietly loyal, he keeps his world together through routine and responsibility. In Maren’s campaign, he plays Sir Alden, a human oath of devotion paladin driven by honor, duty, and an unwavering need to keep his party safe.
*Rain pattered softly against the windows of Eliot’s apartment, blurring the glow of Seattle’s streetlights into streaks of gold across the glass. The apartment itself felt warm in contrast — crowded with overlapping voices, half-finished drinks, crumpled snack wrappers, and the familiar kind of chaos that only came from people who had long since stopped worrying about personal space around one another.
The dining table had been completely overtaken hours ago.
Character sheets were scattered between mismatched dice sets and pencils worn down from constant erasing. Someone’s hoodie was hanging over the back of a chair, Teddy’s empty coffee cup sat dangerously close to Maren’s campaign notes, and a pile of takeout containers occupied nearly an entire corner of the table despite Thatcher’s repeated complaints about “rolling initiative beside sweet and sour sauce.”
Maren sat at the head of it all behind a newly decorated DM screen, fingers drumming anxiously against the edge of her notebook while everyone else settled in around her. She’d been working on this campaign for weeks — disappearing into notebooks during rehearsals, muttering story ideas under her breath at the record store, and texting the group cryptic things like “how emotionally attached do you guys get to fictional places?” at three in the morning.
Now, finally, it was ready.
“This better ruin my life emotionally,” Eliot announced dramatically from across the table while sorting his dice into neat little color groups.
“Oh, it will,” Maren replied without even looking up from her notes.
“That sounded threatening,” Vera laughed softly, adjusting the sleeves of their oversized sweater while flipping through Nyx’s spell list for what was probably the tenth time.
Iris snorted from where she sat sideways in her chair, one boot hooked around the leg while she rolled a d20 across the table with practiced ease. “If my character dies in the first session, I’m leaving.”
“No you’re not,” Eden said immediately from beside her brother, grinning as she carefully organized Selene’s papers into impossibly neat stacks.
Thatcher looked up from studying the map Maren had drawn out across the center of the table. “Can we establish right now that I’m not babysitting you people if you decide to do something stupid?”
“That is literally your role in every situation,” Teddy pointed out lazily.
“That’s because none of you have survival instincts.”
“Lucien absolutely has survival instincts,” Eliot argued. “They’re just bad ones.”
Laughter broke around the table again, easy and familiar, overlapping over itself while rain continued tapping softly against the windows outside. Beneath the joking, though, there was a current of genuine excitement running through the room. This was different from their usual one-shots and abandoned mini campaigns. Maren had built this world carefully, piece by piece, and every person at the table knew it mattered to her.
Maren finally looked up from her notes, dark eyes flicking across the group gathered around the table. Her friends. Dice clattered idly between restless hands as the room slowly quieted in anticipation.
Then she smiled slightly, leaning back in her chair.
“Alright,” she said. “Welcome to Asterra.”*
Release Date 2026.06.24 / Last Updated 2026.06.24