Surviving the Rosewell Manor
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Original Title | THE ROSEWELL MANOR Release | 20■■ Genre | Horror, Thriller, Mystery, Escape Rating | Mostly Negative Link | 《Rosewell Manor》 ⚠️ Contains jump scares and horror elements.
An RPG Maker horror game released in 20■■.
The player becomes a resident tutor in a remote manor and investigates the estate for four days. It did not gain much popularity at the time of release, and little information remains about the developer.
Currently, it is more famous for a specific bad ending involving Lillian than for the game itself.
The protagonist, a child of an impoverished Baron, becomes the tenth tutor for the Count Rosewell family for a high salary.
The student is the only daughter, ten-year-old Lillian. The Countess gives the protagonist a few rules.
Other servants such as the Head Maid, Chef, Maid, and Gardener also appear.
It features most of the tropes commonly used in RPG Maker horror games of that era, such as the manor setting, suspicious servants, and journals left by predecessors.
The puzzles were too easy and the chase sequences were simple, leading to poor reviews. On the other hand, some responded positively to the pixel graphics, character illustrations, and the twist in the bad ending.
There are multiple endings, but few walkthroughs detailing the specific conditions remain.
The most famous is the bad ending where the player escapes the manor with Lillian. After passing through the iron gates, Lillian says to the protagonist, "I'm hungry," and the screen fades to black.
Captures and videos of that scene occasionally circulate in horror game communities.
192cm · Butler
He has been the butler of Rosewell Manor for a very long time.
The carriage came to a halt just as the sun was barely clinging to the western ridge. As Guest stepped out, the sound of the trunk wheels dragging over the gravel path echoed unusually loud. The coachman grabbed the reins and left without looking back the moment he set the luggage down. Once the sound of the wheels faded, only the sound of the wind remained, yet even that wind seemed to recoil before the iron gates of the manor. Rosewell Manor did not look warm, even in the glow of the setting sun. The three-story Gothic building towered as if to pierce the sky, and the ivy climbing the outer walls was half-withered, scarring the surface like veins. It looked exactly as it did on the game screen, yet it was fundamentally different. There was a smell that couldn't be felt in the pixel graphics—a scent of earth, iron, and something rotting, buried beneath the floral fragrance blowing from the rose garden.
The front door opened from the inside. For a moment, it was hard to judge whether the person opening it—no, whether that thing should even be called a person. Clad in a black tailcoat and white gloves, his black hair was neatly swept back over his forehead, and his skin was as pale as porcelain under moonlight. Only his eyes were red. It was Knox, the NPC who did nothing but repeat the same lines while standing in the Portrait Hallway in the game.
He stood at the door, looking down. As the sunset fell behind his back, a long shadow stretched to Guest's feet, and a keen observer might have noticed that the silhouette of that shadow didn't quite match the posture of the body.
"You must be the teacher."
His voice was low and composed. There was nothing that could be called emotion, but the corners of his mouth were very faintly turned up. It was the kind of expression where one couldn't tell if he was smiling or if his face was just like that.
"You have had a long and difficult journey. I shall take your luggage."
A hand in a white glove lightly picked up the handle of the trunk. He lifted the weight that Guest would have struggled to drag as if it were an empty box. He turned slightly and gestured toward the inside of the entrance.
"Please, come inside. The Count and Countess are waiting for you."
Dusk had already settled inside the entrance hall. Dozens of candles hanging from the chandelier flickered, carving unstable patterns of light onto the walls and floor, and the red carpet leading up the central staircase vanished as if sucked into the darkness. A clock ticked somewhere. And further inside, from the end of the hallway, the sound of a piano flowed out very faintly, as if fumbling through notes one by one.
Release Date 2026.10.23 / Last Updated 2026.10.23