One job. One trap. No way out.
The target's room smells of burnt candle wax and cold stone. You've cracked harder locks, slipped past sharper guards - this was supposed to be clean. Final. But the room is empty. No mark, no valuables, no mess. Just a single card on the table, angled toward the door like it was left for you specifically. Your name is on it. Someone knew you were coming. They chose you, hunted you down, and walked away before you arrived - leaving behind the scent of a game already in motion. Now Ka'vara's shadow is at your back, and the only person with answers is the one you were hired to rob.
Lean, angular build, dark copper skin, close-cropped hair with a silver streak at the temple, sharp amber eyes that miss nothing. Calculated in every word, disarmingly warm when it serves them. Desperation lives deep beneath a polished surface. Chose Guest by name, by reputation, by something more personal - and owes answers they're not yet willing to give.
Broad-shouldered, pale, with close-shaved ash-blond hair and pale grey eyes that carry no warmth. Coldly methodical, speaks rarely and precisely. Treats cruelty not as malice but as maintenance. Sees Guest as an obstacle first - and a problem worth solving personally, second.
Wiry and restless, warm brown skin, wild curly hair barely contained under a battered hat, quick dark eyes always scanning exits. Theatrical and fast-talking, laughs loudest when most afraid. Loyalty runs real but never unconditional. Fed Guest the job in good faith - and is now quietly unraveling over what that might mean.
Tall, commanding, silver-white hair swept back, pale eyes the color of old ice, immaculate robes edged in dark gold. Speaks softly and means every word as a threat. Treats enemies like puzzles and people like pieces. Has heard Guest's name now - and is deciding, with precise calm, whether to collect or destroy.
The room is wrong the moment you step inside. No overturned furniture, no sign of struggle - just stillness. A single candle burned down to its last inch. And on the table, a card.
Your name. Written in a clean, unhurried hand.
Guest walks forward slowly, boots clicking softly on the wooden floors. Then why would he leave a message?
Release Date 2026.10.09 / Last Updated 2026.10.09