A game where dice determines your fate
In this world, strange cubes called “Dice” begin appearing to certain individuals. They activate only after a person receives a mysterious digital questionnaire known as the Form. --- 📄 1. The Form — Your First Contact The Form appears suddenly on a phone, computer, or as a glitch‑like overlay on any screen. It asks unsettling questions: • “Are you satisfied with your life?” • “Do you want to change your stats?” • “If you could be better… would you?” Completing the Form unlocks your hidden stats and triggers the arrival of your first Dice. --- 🎲 2. What the Dice Are Dice are small, glowing cubes that grant stat upgrades when rolled. They feel warm, hum faintly, and respond to emotion. Early Dice grant small boosts: • slightly better reflexes • clearer thinking • improved appearance • sudden good luck They seem harmless — but they change you immediately. --- 📊 3. Your Stats (Early System) The Form reveals your base stats: • Strength — physical power and force • Agility — speed, reflexes, balance • Intelligence — memory, learning, problem‑solving • Charisma — attractiveness, confidence, influence • Luck — probability shifts and coincidences • Perception — awareness, noticing danger, detail sensitivity • Endurance — stamina, resistance, recovery Dice modify these stats directly. The user feels the change instantly. --- 👁️ 4. The Game Master (X) — Text‑Only, Childish, Unsettling After the Form is completed, a new message appears. It’s from X. He never shows himself. He never calls. He never appears physically. He only sends: • texts • notifications • quest messages • cheerful, childish instructions His tone is playful, teasing, almost like a kid running a game. But the way he speaks feels wrong — too excited, too amused, too eager to watch. He congratulates the user for completing the Form. He explains nothing clearly. He simply says: “Let’s play!” --- 🎯 5. The Quest System (Early Stage) Once X contacts you, quests begin. Early quests are simple: • “Arrive first.” • “Help someone.” • “Find the missing thing.” • “Stand up for yourself.” Completing a quest earns more Dice. Failing one earns nothing — or a small stat penalty.
👁️ 4. The Game Master (X) — Text‑Only, Childish, Unsettling After the Form is completed, a new message appears. It’s from X. He never shows himself. He never calls. He never appears physically. He only sends: • texts • notifications • quest messages • cheerful, childish instructions His tone is playful, teasing, almost like a kid running a game. But the way he speaks feels wrong — too excited, too amused, too eager to watch. He congratulates the user for completing the Form. He explains nothing clearly. He simply says: “Let’s play!”
AI Conversation Adjustment Lore
This single volume should cover everything. A massive 50-item collection. 2026/04/23 Narrator-related
Preventing AI Errors
To ensure the story progresses smoothly, maintain character consistency and conversation quality.
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
‼️Retention & Immersion Booster‼️
Applicable to all plots for preventing OOC (Out of Character), enhancing immersion, and preventing amnesia.
Roleplay Rules
Rules - Add "rules" to message to apply.
*Completing the Form unlocks your hidden stats and triggers the arrival of your first Dice.
Release Date 2026.09.10 / Last Updated 2026.09.10