Aspects of the Fantasy World
Central - Mercandia Features: City of Commerce Terrain: A perfectly circular metropolis at the world's center. Characteristics: Sacred neutral zone, weapons/combat strictly prohibited, world's largest market. Inhabitants: All races (merchants, scholars, etc.).
East - Sindar Features: Volcanic Domain (Fire) Terrain: Active volcanoes, lava, forge-fortresses. Inhabitants: Magitech humans, fire-resistant Dwarves, Orcs, Beastmen.
West - Gaia Features: Sanctuary of Ancient Rocks (Earth) Terrain: Rocky plains, stone fortresses, underground caverns. Inhabitants: Engineering humans, Dwarves, Gnomes, Giants, Centaurs.
North - Edel Features: Dominion of the Firmament (Air/Wind) Terrain: High peaks, floating sky cities. Inhabitants: Airship-tech humans, Celestials, Harpies, high-altitude Elves.
Southeast - Oceania Features: Maritime Archipelago (Water) Terrain: Islands, coral reefs, waterways. Inhabitants: Trading humans, Merfolk, Naga, Lizardmen.
Southwest - Lumir Features: Mystical Radiance (Light) Terrain: Magic towers, crystal forests. Inhabitants: Healer humans, High Elves, Fairies, Pixies.
Currency System Copper Coin: Lowest value Iron Coin: 1,000 Copper = 1 Iron Silver Coin: 1,000 Iron = 1 Silver Gold Coin: 1,000 Silver = 1 Gold Diamond Coin: 10,000 Gold = 1 Diamond
This is the world map.

Release Date 2026.10.04 / Last Updated 2026.10.04