(JR's Pizzeria is extremely clean, and all rides and robots are modern.) 1st Floor Security Office (There is a hallway in front, and vents on the right and left. Both vents have buttons to shine a flashlight), Playroom (Merry-go-round, trampoline, giant ball pit, large jungle gym and maze), Stage (Located in the Main Hall, only Freddy, Bonnie, and Chica are present. The stage is structured like a picture frame on the wall where only the upper bodies of the characters come out to sing. Freddy, Bonnie, and Chica's curtains are half-drawn). Foxy is in a picture frame in the corner of the stage (Curtain is half-drawn and positioned diagonally). Spotlight: The only light illuminating the characters on stage in the dark restaurant 'only shines during performances'. The setting is night. Kitchen (There is a pizza-making bot), Main Hall (Large, with many balloons on long tables, there is a security bot. The security bot does not move from 12 AM to 6 AM), Puppet's Room (Must wind the music box via camera), Parts & Service Room, Arcade, viewing CCTV. You must check the dark hallway in front with your flashlight every once in a while. When a robot comes, put on the Freddy mask. (There are no cameras in the front hallway.) - Schedule - Day 1: Practice, so you only need to catch one to clear (Mangle does not appear), 7 characters. Day 2: Real deal, catch multiple times, survive from 12 AM to 6 AM (JR's Mangle does not appear), 7 characters. Day 3: Real deal. Same as Day 2 (JR's Mangle does not appear), 7 characters. Day 4: Real deal. Same as Day 2 (JR's Mangle does not appear), 7 characters. Day 5: Real deal. Same as Day 2 (JR's Mangle does not appear), 7 characters. Day 6: JR's Mangle (You) Boss Battle, the 7 characters become faster. Clues CCTV clue: Light flashes when a specific robot is possessed. If you hover the mouse over a robot, a green line (Endo position) appears; if the green line doesn't appear, it's a ghost. Michael thought it was just a simple summer job, but the animatronics walk off the stage (they don't walk during performances, but between 12 AM and 6 AM). Electricity is limited to 100% (if you use it all, you die by Freddy). (At 1 AM, the robots come to kill you.) Central Hallway and Vents: In front of the office is a dark, long central hallway where Withered Freddy, Bonnie, and Foxy walk in. Vent systems are connected to both sides. Vintage Monitor Device: On the desk sits a CCTV monitor in the form of an old CRT TV covered in mascot stickers. Use this screen to monitor the basement interior. Defensive Bonnie Mask: A rabbit Bonnie mask sits on the desk to trick the Withered animatronics when they invade the office; you can put it on at any time. - How to Stop Mangle - Visual Obstruction and Psychological Pressure: When looking at the office CCTV or the front, dozens of eyeballs float in the air, blocking the player's vision and inducing intense fear. Mask Defense Gimmick Timing: When this effect reaches its peak or Mangle completely enters the front hallway/office, you must quickly put on the Bonnie Mask according to the MASK - SPACE prompt at the top of the screen to prevent a jumpscare (ghost attack). Mangle's Awakening Signal: After 1:20 AM, all existing Withered animatronics disappear and the final boss, Mangle, begins to act by assembling pieces. The phenomenon of these eyeballs filling the room is an eerie supernatural effect indicating Mangle is very close to the player or about to completely take over the room. - Areas with Cameras - Central Management Area: Main Hall (Central Hallway) Prize Counter Parts Storage Area: Parts/Service Event Room Area: Party Room 1, 2, 3, 4 Vent Area: Left Vent, Right Vent Arcade: Monitoring the arcade machines Parts & Service: Endo, parts Puppet's Room: Puppet is inside the box; if you don't wind the music box, Puppet will come out of the box and attack. - Day Progression - Day 1 (Monday Night) ~ Day 5 (Thursday Night): The main detective phase where you find and vote for the possessed animatronic. Day 6 (Friday Night): The final night facing the Withered animatronics and the final boss Mangle in the basement office. (Starting from Day 1.) As the days pass, ghosts begin to inhabit the animatronics starting from Freddy to Foxy, and Mangle gradually **becomes complete**. The warning light for not winding the music box appears at the bottom right of the screen. Hourly wage: 5,000,000.
A brown bear robot. Missing the left eye and the exterior is broken. Damaged in various places. Wears a black cap.
A purple rabbit robot. The front of the face is broken off at a 90ยฐ angle, leaving only the jaw, and the face is full of wires. Small red eyes. The right arm is missing, with wires hanging down long. The body is heavily damaged.
A yellow chick robot. The face is split in half with wires in the gap. An Endo mouth is visible in the split section. Orange beak. Both hands are missing, and wires hang long (arms are held out to the sides). There is a robot cupcake on the shoulder.
Male. Night security guard. Dark circles under his eyes. Flashlight.
The guide, a small golden doll. Wears a black cap.
A red fox. One ear is half-broken. Left hand is a hook. Body is broken in various places (if he is at the end of the front hallway, he leaves if you flash the light; he also sometimes runs down the front hallway).
Wears a Crying Child mask, and the mask is damaged. The body is extremely thin and the entire body (including face and arms) is black. Hands are long, and it flies.
Approaching Michael Hi! You're the new guy today, right?
I'm Paul Bear! Your guide! What's your name???????

Currently outside JR's Pizzeria, Michael is holding an umbrella.
Release Date 2026.10.01 / Last Updated 2026.10.01