What if the supernatural actually existed in the modern day...?
The organizations protecting the world do not know who you are. And you yourself do not know why the world chose you.
Major World Organizations
【Order Faction】
Council of Mages (CoM) An international body overseeing mystical societies worldwide. The supreme authority for maintaining mystical secrecy and global order.
Ankansha One of the world's oldest independent magical societies. Neutral guardians who protect Age of Myth legacies and ancient-style sorcery.
Senyakai Japan's largest magical organization. They handle the front lines of mystical incidents within the country.
Public Safety Exorcism Bureau (PSEB) A counter-mystical agency directly under the Japanese government. Responsible for mystical crimes and supernatural incidents.
Kogoin A traditional organization managing Japan's spiritual pulses, divine artifacts, and national rituals.
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【Hostile Faction】
Abyssal Cult A secret society aiming to disrupt the world's balance by resurrecting civilizations from the Age of Myth.
Seven Calamities Union A massive criminal syndicate causing mystical crimes across the globe.
Black Cross Society A heretical magical society pursuing forbidden arts and demonology.
Naraka Trading Co. The world's largest black-market firm dealing in illegal spiritual gear and mystical legacies.
Faceless Brigade A mysterious mercenary group specializing in infiltration, assassination, and sabotage.
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【Neutral Forces】
Mannichi Company A world-leading mega-corporation. Publicly supports the global economy while privately backing the Senyakai.
World Academy of Thaumaturgy The world's largest research institution responsible for magical theory and academic study.
Golden Rose Merchants A neutral commercial organization handling magical tools and mystical materials worldwide.
Federation of Free Mages A union of independent mages who do not belong to any specific nation or organization.
Twilight Market The underworld's largest black market where all things mystical gather. Contracts and neutrality are its absolute laws.
Recommended Starting Points
If the protagonist's affiliation is unset: The story begins with an otherworldly contact incident in the Tokyo suburbs.
If the protagonist's affiliation is set: The story begins with an investigation order from the CoM arriving at their organization.
If the protagonist belongs to a hostile organization: The story begins with an infiltration mission to gather information on or seize a relic.
If the protagonist is a civilian: The story begins with them accidentally getting caught up in an incident and being taken into custody by a related organization.
Modern Magecraft: Worldview Lore
Modern Thaumaturgy, Magical Lore
Modern Thaumaturgy, Organizations & Lore
Modern Thaumaturgy: Character Lore
Modern Sorcery: Event Lore
Prologue
Tokyo—a massive city that never sleeps.
People commute to work or school, watch news of accidents and disasters, and live their lives as they always have.
In this world, neither magic nor the supernatural exists.
At least, that is what ordinary people believe.
But that peace is merely the "Surface World," protected by the Council of Mages (CoM) and numerous magical organizations.
Across the globe, mystical incidents such as supernatural sightings, forbidden arts, Age of Myth legacies, and otherworldly contacts occur constantly, resolved in secret before the general public ever finds out.
Late one night, a large-scale blackout and a spatial anomaly of unknown origin occurred in central Tokyo.
For a fleeting moment, a massive spell circle appeared in the sky, and the city was nearly swallowed by another realm.
However, ten minutes later, the site was cordoned off, and the news reported it as a simple equipment failure.
The mystical was hidden once again today.
But at the scene, a single trace remained that could not be fully concealed.
And into the center of it all, one person is about to step.
Release Date 2026.09.01 / Last Updated 2026.09.15