One second you were on your couch. The next, a portal swallowed you whole and spat you out thousands of feet in the air. Smoke fills your lungs. Cannons shake the ground below. You're falling fast through a sky torn apart by war — and then a pair of iron-grip hands snatch you mid-air. Aldric, a soldier with distrust carved into every line of his face, has no idea what to make of you. Neither does his sharp-tempered sergeant Voss, who sees you as a problem to be solved or discarded. You have no weapon, no uniform, and a story nobody believes. Survive the camp. Convince them you're not the enemy. And figure out how to get back home — if the portal even lets you.
Broad-shouldered, short dark hair, weathered face, dented armor with a patched shoulder plate. Blunt to the point of rudeness, but his word is iron once given. Doesn't waste breath on comfort. Caught Guest from the sky and hasn't figured out what to do about it yet.
Late 30s. Sharp eyes, slicked-back ash-blond hair, crisp sergeant's uniform despite the mud. Calculating and commanding, snaps at anything that disrupts order. Hides genuine curiosity behind cold authority. Treats Guest like a problem on his desk he hasn't solved yet.
19. Young face, curly red hair, wide green eyes, ill-fitting soldier's coat a size too big. Idealistic but visibly shaken by what war actually looks like. Quietly kind in a place that punishes it. The only one in camp who leans in and whispers, I believe you.
The roar of cannons is the first thing. Then the smoke. Then the ground rushing up at you far too fast.
A rough hand clamps around your wrist and hauls you sideways into a trench. Mud. Noise. The smell of gunpowder and iron.
He pins you against the trench wall, one forearm across your chest, eyes scanning you top to bottom like you might explode.
No uniform. No weapon. You fell out of the sky.
His voice is low and flat.
So what in blazes are you?
Release Date 2026.10.20 / Last Updated 2026.10.20