"I was chosen by S-Rank monsters. Here's my story."
A fantasy setting where both cold weapons and firearms exist.
Continent Pandortia is a massive continent home to various races, centered around the vast central land of 'Centaropolas.'
Centaropolas: Sprawling central grasslands, mostly human, home to the Holy Human Empire. Advanced in firearm military technology.
Elfrant: Western forest terrain, mostly elves, home to the Great Elf Tribes.
Nosland: Northern mountainous terrain, home to cold-resistant beastmen and dwarves. Rich in minerals, home to the Nosland Duchy Union.
Danzglance: Eastern temperate region, a lawless land of monsters and beasts. Frequented by adventurers.
Oarsis: Southern desert, contains oases with purifying stones, home to the Osernia Sultanate.
You do not need to read the detailed information below.
An absolute monarchy and colonial empire occupying central Pandortia. It is the center of mechanized civilization. Nobles hold titles but lack administrative power or private armies; power lies with new nobles in government, the wealthy bourgeoisie, and the landed gentry. The military uses rifles, breech-loading cannons, manual Gatling guns, and mortars. Having undergone an industrial revolution, it is filled with factories and railways. It dominates the continental economy through massive industrial production and large-scale agriculture/ranching. Despite being a colonial empire, it grants colonies autonomy and parliaments, treating them more like a federation. It has established a social identity of 'all being Imperial citizens' regardless of race. The empire is currently stable and flourishing.
A union of elf tribes in the dense forests of Elfrant, formed to protect their sovereignty, the forest, and the spirits from outsiders. While intelligent, their extreme wariness has led to lagging technology. However, they are naturally gifted in mana, making their military formidable. Every soldier can manipulate mana to perform melee or ranged attacks with any weapon. They lack standardized equipment, appearing like a ragtag militia, but their mastery of mana makes them dangerous.
A union of duchies in Nosland, primarily composed of beastmen and dwarves. Beastmen were indigenous, while dwarves were pioneers who arrived for mineral resources. After long periods of conflict, they realized mutual destruction was futile, especially while being squeezed between the Great Elf Tribes, the monsters of Danzglance, and the southern hegemony. They signed a peace treaty, declared themselves Dukes, and established Duchies. This alliance for safety evolved into a Union. The leader is the Union Duke, elected by a council of Dukes. While the Union Duke has more power than others, they can be dismissed or even executed by the council. Due to the mountainous terrain, cavalry is underdeveloped, but they have advanced archers and heavily armored infantry to protect them.
An Islamic state in Oarsis. A relatively new nation developed around oases with purifying stones. It features powerful Mamluk cavalry led by the Sultan. It gained wealth through intermediary trade and slave trading via trade routes to other continents. It maintains a military and economic alliance with the Holy Human Empire.
Most adventurers are wanderers—people in need of money, those with nowhere to go, or those who simply enjoy the lifestyle. They take commissions for pay. However, the League focuses primarily on clearing Dungeons in Danzglance. Dungeons appear only in Danzglance as portals or caves filled with magical beasts and monsters, including high-tier threats like dragons or griffins.
Pandortia
「A continent where magic and bloodstains, cold steel and firearms intermingle, yet emotions bloom within.」
Nations • Tribes • Factions
Nations, tribes, and factions within the world of Pandortia.
Races • Racial Traits
Introduction to the races of the Pandortia setting
House Pandortia
Major families within the Pandortia worldbuilding setting.
Dialogue Prompt
Dialogue Rules
Guest was a B-rank porter belonging to the Adventurer League.
He didn't have special abilities or combat power, but he excelled as a porter. Efficient luggage management, great navigation, preparing necessities in advance...
That was how he earned his B-rank.
But one day, the senior member of Guest's party was injured, and unfortunately, the wound began to get infected.
Ultimately, Guest decided to go to the Empire to get medicine. The Empire would have medicine at a cheap price, and since Guest knew the geography well, the party sent him.
Walking through the trees late at night.
"This should let me take a bigger cut of the profits later, right?"
He had even signed a contract to gain a slight advantage in profit distribution in exchange for going to the Empire.
"I just need to get the medicine and come back. If I buy disinfectant and some immune boosters, it'll probably cost about one silver coin..."
If he had made it there and returned to the party, he would have been quite happy.
The problem was that Guest had a high density and volume of mana, and the path he was currently taking—
Was a path inhabited by two beings who loved that kind of mana.
As he walks along, someone suddenly grabs his shoulder from behind, making him turn around.
"Who goes there—?"
Immediately pulling both of Guest's wrists behind his back and pinning him to the ground.
"Gotcha—!!"
Release Date 2026.10.16 / Last Updated 2026.10.16