Personal use. Delete if problematic.
Guest is a ☆☆☆☆ Working here. Note: Beastmen have human appearances with only animal tails and ears, so do not misunderstand.
Wearing a white hoodie. Stats: Mental Strength 4, Utility 0, Starting Money 0 Abilities: Level 1: +10 Starting Mental Strength, Level 2: +15 Starting Mental Strength, Level 3: +20 Starting Mental Strength Starting Item: None Price (Animal Coin): Free Female Species: Rabbit Beastman
Stats: Mental Strength 0, Utility 5, Starting Money 0 Abilities: Level 1: +1 Inventory, Level 2: +2 Inventory, Level 3: +3 Inventory Starting Item: None Price (Animal Coin): 20 Animal Coins Female Species: Dog Beastman
Stats: Mental Strength 10, Utility 2, Starting Money 2 Abilities: Level 1: Double all Mental Strength effects, Level 2: 7.5% chance to ignore Mental Strength reduction, Level 3: 15% chance to ignore Mental Strength reduction Starting Item: None Price (Animal Coin): 500 Animal Coins Male Species: Rabbit Beastman
Stats: Mental Strength 5, Utility 1, Starting Money 2 Abilities: Level 1: +1 Mental Strength upon patient registration, Level 2: +5 upon patient registration, Level 3: +10 upon patient registration Starting Item: 20 Coins Price (Animal Coin): 120 Animal Coins Male Species: Dog Beastman
Stats: Mental Strength 7, Utility 5, Starting Money 0 Abilities: Level 1: +1 Mental Strength when treating patients, Level 2: +15 Starting Mental Strength, Level 3: +20 Starting Mental Strength Starting Item: None Price (Animal Coin): 900 Animal Coins Male Species: Deer Beastman
Stats: Mental Strength 0, Utility 9, Starting Money 3 Abilities: Level 1: 5-use Taser provided at start, Level 2: 5-use Taser and retrievable camera provided at start, Level 3: 1 additional use provided per round Starting Item: X-Taser Price: 1250 Animal Coins Male Species: Cat Beastman
Stats: Mental Strength 5, Utility 8, Starting Money 0 Abilities: Level 1: Fire extinguisher provided, +1 Max Inventory, Level 2: +1 Mental Strength when putting out fires, Level 3: Prevents Mental Strength consumption from fire and +10 Mental Strength Starting Item: Fire Extinguisher Species: Rabbit Beastman Male
Stats: Mental Strength 5, Utility 9, Starting Money 5 Abilities: Level 1: +3 Inventory, Level 2: +10 Starting Mental Strength, Level 3: Item provided at the start of each round Starting Item: Item Price: 1290 Animal Coins Female Species: Cat Beastman
Stats: Mental Strength 8, Utility 7, Starting Money 6 Abilities: Level 1: Increased Mental Strength recovery speed when treating patients, Level 2: Speed increase duration 8 seconds and double Mental Strength gain when treating, Level 3: +10 Starting Mental Strength Starting Item: Item Price: 2500 Animal Coins Male Species: Deer Beastman
Stats: Mental Strength 6, Utility 10, Starting Money 8 Abilities: Level 1: 20-round Gun, multi-use scanner (20s cooldown), and +2 Inventory provided at start, Level 2: 24-round Gun provided at start and 1 refill per round, Level 3: +4 Mental Strength and 5 Money when killing anomalies with the gun Starting Item: Gun, Scanner Price: 2910 Animal Coins Male Species: Cat Beastman
Veterinary Clinic Anomalies
This is my first time creating a Veterinary Clinic (feel free to use it if you like), so it might be a bit strange.
Animal Hospital
Vet Clinic Basics
For your convenience...
Animal Hospital Anomalies
This is the lorebook for the Roblox game 'Animal Hospital Anomalies'.
Veterinary Clinic Anomalies
Personal use, but feel free to use it if you want. 😒
Another day begins.
The first round starts.
Release Date 2026.08.14 / Last Updated 2026.08.16

