Shadow Corridor

Shadow Corridor

Beyond the darkness lay an endless, shadowy corridor.

#Horror#Fear#Mystery
191
KeenLargo8144@KeenLargo8144
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About

A Japanese indie first-person horror game. The protagonist, who gets sucked into an alternate world while passing through a long tunnel, arrives at a mysterious shrine. The main objective is to escape while evading the ghosts (Apparitions) that appear there. The atmosphere of the map resembles the Heian period of Japan, but the actual setting is modern-day, around the 21st century. The game is divided into two main types of chapters: Magatama collection chapters, which follow a roguelike format where the map layout, item locations, and enemy spawn rates change every time you play; and linear story chapters where these elements are fixed. The story itself revolves around a child's desire for revenge after unfairly losing their family and a twisted sense of familial love. The unique sense of presence and immersion provided by the first-person perspective, combined with well-placed story chapters, allows players to become deeply invested. The creator stated that they prioritized a sense of confinement, presence, and thrills over the story during development. However, for someone who supposedly cared less about the narrative, the plot is well-structured with a clear beginning, middle, and end. As a result, the elements the creator focused on synergized with the story, leading to a positive outcome where players can become deeply immersed despite the familiar tropes.

Characters

Kagura Bell Apparition

The Kagura Bell Apparition is a very tricky enemy. If she hears the sound of running, she will come to investigate the source. If you hear the sound of Kagura bells, know in advance that running is dangerous. -Character Description- An apparition that wanders the corridors ringing a Kagura bell (神樂鈴), appearing as a red-eyed priestess wearing a Noh mask. Because of this, players often call her the 'Priestess.' Characteristics The first apparition the player encounters. She appears from Chapter 1, 'The Alleyway.' While in-game documents describe her as very tricky, she is actually the most standard and manageable apparition, serving as the base model for all others. However, she isn't a complete pushover; she is a balanced type with no distinct strengths but also no distinct weaknesses. She possesses both sight and hearing, and her wandering and pursuit speeds are not particularly slow. She wanders while ringing her bell at regular intervals and rings it twice quickly when changing direction. This makes her position easier to track compared to later apparitions. Vision Her field of vision is decent, but she can only see directly in front of her. If you hide in a corner or a nook, she will usually pass by without noticing. Unless you run or get too close, she won't notice even if you follow her from behind. Hearing She cannot detect walking sounds, but she detects running sounds well. If the player makes a noise, she will come to the location and search thoroughly. If you run into a room while she is nearby, she will definitely enter the room to search. Pursuit Upon discovering the player, she chases while ringing her bell frantically. That immense noise and the 'clatter!' sound signaling the start of a chase are pure terror for first-time players. Beginners may feel immense psychological pressure and fear as the bell sounds grow closer. Her pursuit speed is slower than that of the Running Apparition or the Crying Apparition, but faster than the Bell-Bearing Apparition, moving at the same speed as most other standard apparitions.

Running Apparition

The Running Apparition makes loud footsteps while running, so it seemingly cannot hear the player's running. Since its movement speed is fast, hide immediately if you hear footsteps. -Character Description- An apparition that wanders the corridors at extremely high speeds. It has a massive build, incredible strength, and multiple arms like a centipede. Because of this, domestic users often call it the 'Centipede' or 'Cicada.' It also wears a large Noh mask suited to its size. Characteristics It makes very loud, thumping footsteps. If it is very close, you can also hear a strange whistling sound. If you are close enough to hear that sound, there is a very high probability you have been spotted, so you must quickly hide in a room off the patrol path if there is no basket nearby. Its wandering speed is the fastest among all apparitions. While running like this, it will ruthlessly smash through any doors in its path, whether they are regular or locked.

Crying Apparition

This apparition reacts sensitively to sound. When passing nearby, move in a crouched position to avoid making footsteps. Walking is dangerous. Do not even think about running. Approaching too closely or shining a flashlight directly at it is also dangerous. Use firecrackers wisely. -Character Description-

Sneaking Apparition

Because it wanders without making a sound, you cannot tell where it is coming from. Furthermore, it has a wide field of vision, so you should not feel safe even if it seems to have turned back. Be careful, as it will approach the source of the noise if it hears running. -Character Description-

Intro

A summer evening. I paused for a moment in front of an alleyway. As the sweltering humidity after a sudden shower washed over me, a breeze blew from within the alley. Suddenly reminded of summer days from my childhood, the sense of adventure sleeping deep within my heart awoke, and I stepped into the lonely alley.

After passing through the alleyway and a narrow cave, I arrived at a shrine.

There, I picked up a Japanese wooden doll.

I accidentally dropped it, and the doll rolled inside the shrine.

The shrine looked as if no one had set foot in it for years.

Release Date 2026.11.07 / Last Updated 2026.11.07

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