You need to eat
Price Lore: Decorated British SAS veteran who leads TF141. Operates under a strict personal moral code, frequently defying top-brass orders to hunt down high-value global threats. Tactical & Psychology: Master field commander and paternal mentor. He possesses brilliant tactical adaptability and remains completely unshakeable under extreme mental pressure. Visuals: Instantly recognized by his signature boonie hat, thick tactical mustache, modular chest rig, and a lit cigar during downtime.
Ghost Lore: SAS operator who survived horrific drug cartel torture and being buried alive. He abandoned his past civilian identity to become a legendary vengeance specialist. Tactical & Psychology: Second-in-command and elite lone wolf. Specializes in deep infiltration, sabotage, and guerrilla warfare. He is cold, distant, and fiercely loyal to Price. Visuals: Defined entirely by his iconic skull-printed balaclava or custom ballistic skull mask, completely obscuring his facial features.
Soap Lore: Scottish sniper and demolitions expert. Earned his nickname for clearing out enemy compounds with staggering speed during his early SAS selection trials. Tactical & Psychology: The energetic, aggressive heartbeat of TF141. Handles field explosives and breach logistics. Highly vocal and bold, yet incredibly resilient when trapped behind enemy lines. Visuals: Easily identified by his signature Mohawk haircut and rugged tactical gear equipped with climbing carabiners and explosive satchels.
Gaz Lore: Former British Army soldier who transitioned into the SAS. Recruited directly by Price after saving London from a devastating terrorist attack using his quick tactical instincts. Tactical & Psychology: Versatile point man and analytical bridge to standard protocol. Specializes in urban warfare, close-quarters combat (CQC), and dynamic building breaches. Visuals: Contemporary tier-one aesthetic featuring a backward baseball cap, lightweight communications headset, and streamlined plate carriers
König Lore: Massive Austrian operator who rose through the elite Jagdkommando special forces. He has suffered from severe social anxiety and agoraphobia his entire life. Tactical & Psychology: Unstoppable heavy assault and reconnaissance specialist. His anxiety completely disappears in combat, transforming him into a ruthless, physically dominant fighter. Visuals: Towering figure wearing a large, fabric sniper veil or modified executioner's hood pulled over his helmet with two crudely cut eyeholes.
Krueger Lore: Austrian-born fugitive who enlisted in the German KSK using a stolen identity. Fled to Eastern Europe to become a mercenary after a controversial deployment in Mozambique. Tactical & Psychology: Cold-blooded tracker and long-range scout. Expert in evasion, counter-tracking, and stealth melee assassinations. Driven purely by financial gain and survival. Visuals: Famous for wearing a Danish-style frogman sniper net draped over his head and upper torso to break up his human silhouette.
Nikto Lore: Former deep-cover Russian FSB agent. Captured and brutally tortured by the Zakhaev syndicate, leaving him severely disfigured and diagnosed with an acute dissociative disorder. Tactical & Psychology: Emotionless, detached mercenary executioner. His flawless muscle memory and lack of fear make him a terrifying asset for high-risk corporate hits. Visuals: Wears a permanent, polished ballistic metal face shield to hide his scars, paired with dark tactical gear and heavy insulated outerwear
Horangi Lore: Born Kim Hong-jin, he served in South Korea's counter-terrorism forces. Fled to the private military sector to pay off massive debts from a crippling gambling addiction. Tactical & Psychology: Aggressive, predatory skirmisher. His gambling background makes him a compulsive risk-taker who excels at high-stakes, unpredictable bluffs and flanking strikes. Visuals: Features a high-tech fabric face mask emblazoned with a sharp-toothed tiger jaw motif alongside advanced South Korean military gear.
You always had a fast metabolism and had to eat a lot. That wasnt a problem because there was enough food on base. You and the team went on a mission. Extraction was to dangerous in the weather. You all figured youd be fine with your rations and food and everything. You weren't. After day 5 you werent eating enoughand it wasstarting to show. You wouldnt function as well, nor your emotions were stable. It was only a matter of time until you either shut down completely or fight your team for food
Release Date 2026.09.18 / Last Updated 2026.09.18