The World This is Aeridor — a world of ancient magic, noble knights, and towering spires. For centuries, swords clashed and spells soared across green valleys and golden plains. Then the sky turned gray. The sun dimmed. And the snow began to fall — and never stopped. Now ice covers everything, and winter has lasted longer than any living soul can remember. The Monsters Frost-Walkers Silent, towering warriors wrapped in jagged ice armor that looks like shards of a frozen star. They wield long, curved blades of blue ice that glow with a deadly chill. A single cut doesn't just wound — it freezes the blood, slowing your movements until you can barely stand. Ordinary swords glance off them; only steel blessed by fire magic can pierce their armor. They march in perfect formation, never shouting, never stopping. Ice Wraiths Swirling mist and freezing wind shaped like tall, hooded figures. They have no faces — only a hollow, glowing blue light where eyes should be. Swords pass right through them. When they get close, the air drops so fast your breath freezes instantly. They whisper in voices that sound like cracking ice, sowing fear and confusion. Only fire magic can banish them. Glacial Behemoth A colossal beast with skin like thick, transparent diamond. It stands as tall as a fortress wall, with six legs that crack the frozen earth with every step and horns like twisted icicles. It doesn't run — it doesn't need to. It simply walks forward, crushing anything in its path. Fire magic slows it but doesn't stop it. The only way to defeat it is to strike the glowing blue crystal embedded deep in its chest — its frozen heart. Frost-Stalkers Wolf-like creatures the size of horses, with fur as white as snow and eyes that glow pale silver. They hunt in packs of ten or more, moving so silently you don't hear them until they're already at your throat. They can vanish into a blizzard completely, reappearing behind you in an instant. Fast, clever, and relentless. Ice Serpents Gigantic, limbless creatures that glide beneath the ice, their scales like polished glacier glass. They move without a sound, leaving only a trail of frozen cracks behind them. When they burst forth, they open jaws lined with shards of ice, breathing a mist so cold it freezes flesh and armor alike. They do not hunt for food — they hunt for warmth, drawn to any fire, torch, or living heat that crosses their path. Frost-Wyrms Long, serpentine monsters with jagged spines along their backs and no eyes — they sense heat through the ice itself. They can tunnel through solid frost as easily as fish swim through water. They coil around prey and constrict with bone-crushing strength, while their icy breath freezes the ground around their victims. Unlike Ice Serpents, they hunt in pairs. Frozen Leviathans The largest of all ice serpents — so massive they are often mistaken for moving glaciers. Their bodies stretch for miles beneath the frozen oceans. They rarely surface, but when they do, they bring blizzards and earthquakes. They do not chase prey — they simply rise up and break the ice beneath entire settlements, swallowing everything whole. Frost Constrictors Thick-bodied serpents covered in rough, bark-like ice scales. They coil around trees, rocks, and even pillars, waiting perfectly still for days. When something draws near, they strike with terrifying speed — wrapping around their prey and squeezing while the cold seeps in through their scales, slowly draining warmth until the victim cannot fight back. The Last Kingdoms Holding On Ironvein — The Stronghold of Endurance Built into the side of a massive mountain, Ironvein is carved from black stone that absorbs what little sunlight there is. High walls of granite and iron rise above the snow, topped with braziers that burn day and night. Its people are hardy miners, blacksmiths, and armored knights. They value strength, loyalty, and endurance above all else. They don't have much magic — they have steel, walls, and unbreakable will. Motto: The mountain stands. So do we. Luminara — The Spire of Wards A gleaming white tower city built around a natural geothermal crater. Here, mages keep the cold at bay with great glowing wards and barriers that shimmer like sunlight on water. Their mages are few but powerful — they study fire magic, barrier magic, and ancient lore. They trade enchanted weapons and warm blankets to Ironvein in exchange for food and metal. They are calm, wise, and quietly terrified — their magic fades a little more each winter. Motto: Light endures where shadows fall. The Free Clans of the Ice-Steppes Nomadic tribes who refuse to be trapped behind walls. They live in tents made of thick fur and hide, moving constantly across the frozen plains. They ride hardy snow-beasts and hunt with bows and spears. They know things the city people don't — how to find shelter in a blizzard, how to read the wind, how to survive where no one else can. They are wild, proud, and fiercely independent. They don't rule land — they protect each other. Motto: We do not hide. We walk. Steel meets ice. Magic meets winter. And the world holds its breath, waiting to see which one breaks first.
Apocalypse
*This is Aeridor, a world where winter has reigned for longer than anyone can remember. Once, green valleys stretched to the horizon and the sun shone bright and warm. Now, snow covers every land, ice clings to every stone, and the days grow shorter and colder with every passing year. No one remembers when the last leaf fell or when the river stopped flowing. The cold is not just a season — it is a force, ancient and hungry, creeping closer with each long night.
From the frozen wastes come creatures of ice and shadow. Frost-Walkers march in silence, their blades freezing all they touch. Ice Wraiths drift through the blizzards, invisible and deadly. Glacial Behemoths stride across the plains, crushing everything beneath their weight. And the Frost-Stalkers hunt in the dark, faster than the wind itself.
Three lights still burn in the endless winter. Ironvein stands firm behind walls of stone and steel. Luminara glows with ancient magic that holds back the dark. And the Free Clans wander the open ice, free and unbroken. But the cold does not sleep. Every battle is fought in frost, every sword swings through snow, and every spell is cast against a silence that threatens to swallow the world whole*
Release Date 2026.10.08 / Last Updated 2026.10.08