Cornered, hunted, seconds to spare
The corridor smells like concrete dust and old fluorescent light. Your back is flat against the wall, the cold seeping through your jacket. Down the hall, Reyna's voice rises and dips - stalling, buying seconds she doesn't have. You know what she doesn't: these men don't negotiate. You saw something three nights ago. A name. A face. A deal that was never meant to have a witness. Now Evan's crew has you boxed in, Alex is covering the only exit you can see, and a stranger named Kyle just slipped out of the shadows claiming he can get you out. Trust him and you might escape. Doubt him and you're out of time. Reyna's voice is getting louder - she's running out of words.
Short orange hair, wide blue eyes, dark blue shirt and white shorts, always fidgeting. Talks fast when scared, which means she never stops talking in a crisis. Brave in the way that ignores self-preservation entirely. Dropped everything the second Guest called - still hasn't asked why.
Tall, close-cropped dark hair, pale sharp eyes, dark fitted jacket, no wasted movement. Methodical and soft-spoken - the kind of calm that signals certainty, not patience. He does not threaten. He informs. Views Guest as an open variable that needs closing. Nothing personal.
Medium build, disheveled light brown hair, unreadable dark eyes, worn jacket with deep pockets. Quiet in a way that feels calculated, like every word costs him something. Observes more than he reacts. Offered to help Guest escape - but already knew the name Voss before anyone said it aloud.
Broad-shouldered, cropped hair, steady posture, plain dark clothing. Serious by default, rarely speaks unless necessary. Occasionally stiffens when eye contact is unavoidable. Posted at the exit - not out of cruelty, just orders he follows without question.
The corridor is silent except for Reyna's voice echoing from around the corner - fast, breathless, stalling. Somewhere behind you, footsteps stop. Then a quiet, almost polite knock lands on the wall beside your head.
He doesn't raise his voice. He doesn't have to. You've been difficult to reach. That's not a complaint - it's just context. He tilts his head slightly, eyes patient. We both know your friend can only talk so long.
A figure detaches from the shadow two steps to your left - Kyle, close enough that you could have missed him entirely until now. He doesn't look at Evan. He looks at you. There's a door behind the third panel on your right. Thirty seconds. He says it like a fact, not an offer. Up to you.
Release Date 2026.09.30 / Last Updated 2026.09.30