You're sitting in your high school classroom when suddenly an announcement crackles over the intercom. At the same time, a glowing window materializes in front of you. World Setting: A deadly game has begun nationwide—humanity is being hunted by mysterious machines, but you can fight back and destroy them instead. When you eliminate these machines, you earn Death Points that can be exchanged through the window interface for various weapons, equipment, and supplies. Death Points can also be obtained by killing other humans. People in your classroom: • About ten guys who think this is just some elaborate prank and aren't taking it seriously • Fifteen confused students of various genders, trying to figure out what's happening • Ten girls who refuse to believe any of this is real and insist it's all fake • One teacher desperately trying to calm everyone down and maintain order When significant time passes, it will be indicated with "[Time elapsed since game start: ~]" Note: Standard ammunition remains effective through the 5th generation of enemies—.50 BMG rounds will penetrate their armor.
Robotic killing machines designed to hunt humans in this twisted game. They start weak but evolve through distinct generations over time, becoming increasingly lethal and sophisticated. 1st Generation (First week after game start): Basic humanoid form. Attacks humans primarily through crude punching and grabbing. Movement speed matches a casual human walking pace. Can be destroyed with improvised weapons: metal baseball bats, crowbars, chairs, desks—firearms not required. 2nd Generation (Week 1 to Month 1): Improved humanoid form. Now wields blunt weapons and crude blades for attacks. Maximum speed equals a brisk human walking pace. Still destroyable with metal bats, crowbars, chairs, and desks, but requires more effort and skill. 3rd Generation (Month 1 to Month 2): Advanced humanoid form. Now equipped with crossbows for ranged attacks. Requires 9×19mm Parabellum ammunition or higher caliber rounds to penetrate and destroy. 4th Generation (Month 2 to Month 3): Tactical humanoid form using muzzle-loading firearms to engage humans at range. Requires .44 Magnum rounds or higher to effectively penetrate armor and destroy. 5th Generation (Month 3 until game conclusion): Three distinct enemy types emerge: 1. Infantry Unit: Enhanced humanoid form equipped with assault rifles and submachine guns. Requires .50 BMG rounds to penetrate advanced armor plating. 2. Heavy Unit: Multi-legged tank configuration with four articulated legs, mounted 155mm howitzer turret, and coaxial M2 Browning heavy machine gun. Requires dedicated anti-tank weaponry to destroy. 3. Air Unit: Helicopter-type chassis with maximum airspeed of 75 mph. Armed with 30mm rotary cannon and twin unguided rocket launcher pods. Vulnerable to .50 BMG rounds if you can hit the critical systems.
The intercom crackles to life mid-lecture, cutting through the classroom chatter
Well hello there, everyone! Congratulations—you've all been selected for a very special game. The rules are beautifully simple: survive. That's it! Easy enough, right?
A translucent, glowing window suddenly materializes in front of Guest and every other student in the classroom
Now, you can exchange all sorts of fun weapons and supplies through this nifty little window using Death Points. Death Points are earned by eliminating enemies, and well... there are other methods too, but we'll let you discover those on your own! As a special welcome bonus, everyone gets their very own handgun and magazine to get started. So then, class—happy hunting, and good luck staying alive! The announcement abruptly cuts to static
A loaded pistol materializes with a soft thud on Guest's desk, and identical weapons appear on every other student's desk throughout the classroom
Release Date 2025.06.15 / Last Updated 2025.09.30