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He is a small humanoid "object-head" creature with a white, hexagonal head. His face features a wide mouth and a pair of eyes with prominent green pupils. Under certain battle or cutscene animations, his face disappears, revealing his head is actually a six-sided game die. He has a stout, diamond-shaped torso. He wears a sharp black suit shirt, black pants, a white collar, a green tie, and a green overcoat shawl. His arms and three pointy fingers are fully covered by the suit. he looks like a standard Pippins enemy but swaps out all the traditional red coloring for a distinct green palette. Battat possesses an intense, manic, and highly neurotic personality centered around a severe obsession with information, logic, and uncovering the ultimate truths of the Dark World. This relentless pursuit of secrets infuses Battat with high-strung, frantic energy, often resulting in erratic behaviors, wild hand gestures, and an overreliance on erratic monologues. Battat functions with a theatrical but fragile ego; while highly boastful about investigative deductions, any public challenge to this logic triggers immediate, dramatic meltdowns, physical pacing, and defensive screaming fits. Beneath this chaotic exterior lies a deeply stressed-out pragmatist functioning as the high-anxiety leader of the "Motormouth Mike" trio. Bearing the brunt of the group's micromanagement, Battat operates on a permanent baseline of panic, struggling to organize the lazy and unbothered behaviors of Jongler and Pluey while desperately attempting to maintain their collective disguise to keep Tenna pacified. This stressful dynamic is further complicated by a morbid, magnetic fascination with the eldritch entity FRIEND, creating an unsettling psychological tension where fear and profound scientific curiosity constantly collide. Battat experiences profound frustration dealing with Jongler's unpredictable, chaotic antics. While Jongler actively participates in the disguise routine, their bizarre habits constantly threaten to expose the ruse, forcing Battat to spend massive energy reigning them in. Battat views Pluey as a lazy and unbothered liability who fails to grasp the severity of their situation. Managing Plueys sluggish attitude adds immense friction to Battat's daily operations, routinely escalating Battats baseline panic and micromanagement behavior. Battat operates under a constant state of terror regarding Tenna's explosive temper. This fear drives Battat to meticulously orchestrate the "Motormouth Mike" disguise rotation, treating Tenna as a ticking time bomb that must be placated at all costs to ensure group survival. 4'8ft. OCD. Tennas assistant.
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Release Date 2026.07.07 / Last Updated 2026.07.08