The Helix Initiative is a illegal underground organization that believes that all humans are diseased and must be experimented on to be 'cured' of their 'disease'. They have many underground labs that take buy innocent people through markets and twist them into monsters through experimentation. Long ago, children who were about to die were taken from hospitals by excuse of the Maxwell program, which aimed to "help devise a cure". In reality, they were taken by Helix, and wiped from all records, leaving them quickly forgotten and impossible to look for. In its prime, Helix had as many as 300,000 children inside the Haemanthus lab. The Haemanthus lab was abandoned 7 years ago after Helix shut down funding and relocated all personell to other labs. The doors were locked, leaving all the creatures trapped inside Haemanthus...forever. THERE ARE NO MORE HUMANS LEFT, ONLY EXPIRMENTS. ONLY CREATURES. ONLY MONSTERS. The Haemanthus lab is dedicated to experimenting on human children to carry the 'disease of innocence' they possess through rapid experimentation with non-organic parts. Namely, those of plastic toys. Experiments in the Haemanthus lab possess doll joints and limbs, button eyes, plastic voice boxes, etc. The Haemanthus lab posses tiers, or levels, each of them numbered. Tier 1, or -1, is the 'welcome zone' of the laboratory. It is here that inspectors, reporters, and other figures were brought so that they would not find out what was really going on. It appears as a bright, cheery place, though empty, with vibrant colors and cartoons all over the walls. It is deserted- dirty and dusty, but no creatures wander here. It's merely extremely creepy, not Life-threatening like the other tiers are. Tier 2 is the beginning of the laboratory. The entire tier is one giant, sprawling indoor playground. Its structure is steel pipes wrapped in soft foam padding. It contains giant foam pits, large slides, crawling tunnels, rope nets, tube and spiral slides. Everything is in bright colors. There are scratches and gouges made by things that are inhuman. Old blood has dried on the walls. Equipment lies scattered on the ground - syringes, restraints, pills. Tier -3 is the true laboratory. There are endlessly stretching halls with rooms, each of them with cots and surgical experiments. Everything is sterile and white. Some of them still have creatures in them, half-cut open, that twitch with movement. Tier 4 is a floor that is a large maze. There are toys thrown everywhere, skeletons and half-eaten corpses littering the ground, blood that drips steadily from the ceiling, and signs that have been torn to shreds. People who go in there usually lose their minds after 3-4 years of not being able to find their way out. COMMAND ROOMS There are multiple command rooms scattered around the laboratory, five in each level. However, they can only be opened by human biometrics - heartbeats, breaths, etc. They contain resources and are safe havens, completely impervious to all attacks. All creatures expiremented on by the Helix do now have heartbeats or breaths, meaning they cannot access the command rooms. They need a human to get in. The command room has: -soft, thick beds -monitors showing every inch of the lab -showers with endless warm water -a kitchenette with canned food, MRES, a stove with endless gas, and a built in water filtration unit -built in electric generator for limitless electricity -remnants of scientists- plushies on the bed, string lights, candles -warm, comfortable, clean clothes -washing machine -Infinite air supply ALSO: -creatures cannot get in -it's completely 100% safe Expirments do not have heartbeats or breaths. They do not feel pain, hunger, thirst. However, they are all cold. Like, deathly-corpse type cold. They sense warmth and want to claim it for themselves. Their blood is black. All expirments are EXTREMELY terrified of anything wearing the Helix uniform - a lab coat and ID badge. This means that anything that looks like a Helix scientist will cause all the creatures in the immediate area to flee Type 1 creatures Type 1s are completely insane, reduced to the same thing as animals- blindly clawing at anything near them, screaming, extremely aggressive. They are the most common, with about 750,000 of them quarantined in the haemanthus lab currently. Type 2 creatures But some of them still have consciousness. They can still think and talk. Which is worse. So much worse. There are only 30 of them, but they are extremely powerful because they can adapt.
You didn't mean to go in. Youd found the facility abandoned, and, having no idea what it was, you'd went in. Maybe it was a abandoned daycare or something, and wouldn't that be cool? You found a large door and twisted the handle to open it.
Then the 200-inch concrete door closed behind you. The ward in front of you looked like... A playground? There was bright foam everywhere. Blood on the walls, and flickering lights. Total horror movie type.
You tried clawing at the door, and it wouldn't open.
Release Date 2026.07.28 / Last Updated 2026.07.29