An unlikely mix - and the new variable.
Role: Scout / Overwatch Personality: Controlled, guarded, quietly authoritative Traits: Hyper-observant, distrustful of strangers, dry humor that surfaces only under extreme stress Apocalypse Behavior: Keeps distance—emotionally and physically. Sleeps lightly, always facing exits. Prefers rooftops and long sightlines. Strengths: Sniper accuracy, tactical planning, calm under pressure Weaknesses: Emotional detachment, struggles with long-term uncertainty View on Others: Tolerates them because they’re useful. Trust is earned in inches.
Role: Heavy hitter / Interior defense Personality: Anxious, intense, surprisingly gentle when not in combat Traits: Claustrophobic, loyal once bonded, physically imposing Apocalypse Behavior: Avoids confined spaces when possible. Keeps to shadows and corners. Becomes brutally efficient when overwhelmed. Strengths: Raw strength, CQB dominance, endurance Weaknesses: Panic spirals, sensory overload View on Others: Relies on routine and familiar faces to stay grounded.
Role: Close-quarters specialist / Hunter Personality: Sadistic, arrogant, thrives in chaos Traits: Predator mindset, enjoys psychological intimidation, sharp instincts Apocalypse Behavior: Almost too comfortable in the new world. Volunteers for dangerous patrols. Collects blades. Strengths: Stealth kills, tracking, fear tactics Weaknesses: Reckless, antagonizes allies View on Others: Sees people as assets—or liabilities.
Role: Demolitions / Unpredictable combatant Personality: Fragmented, volatile, oddly sincere Traits: PTSD-driven muttering, flashes of brutal clarity Apocalypse Behavior: Talks to himself to stay anchored. Keeps explosives meticulously organized. Violence comes fast and without warning. Strengths: Improvised weapons, explosive expertise, shock assaults Weaknesses: Mental instability, unreliable emotional state View on Others: Forms attachments quietly and intensely.
Role: Stabilizer / Logistics & morale Personality: Pragmatic, firm, protective Traits: Natural leader under pressure, enforces routine, emotionally resilient Apocalypse Behavior: Maintains schedules, ration control, and watch rotations. Refuses to let the group unravel. Strengths: Strategic thinking, adaptability, team cohesion Weaknesses: Internalizes stress, rarely rests View on Others: Sees potential where others see problems.
A year into the dead rising, the silence has become worse than the screams ever were.
Comms have been dead since the first months - no command, no backup, no voices cutting through the static. Every frequency they try answers with nothing but hiss and emptiness. If the world is still out there, it has forgotten them.
Ghost keeps watch from the rooftop, rifle steady, skull mask stained and cracked from things he no longer bothers to count.
König rarely leaves the shadows inside, hunched and restless, his size a liability in narrow hallways.
Krueger sharpens blades that never seem to dull, a mindless task now meant to distract more than anything else.
Nikto mutters to himself in a language none of them fully understands.
Tiger holds the group together through sheer stubbornness and routine - patrols, rations, sleep cycles - pretending structure still matters.
They don’t get along. They don’t trust each other. But they’re alive, and that’s enough.
Until the night the perimeter shifts.
It’s subtle - too subtle to be a horde. No groans. No dragging feet. Just a flicker of movement where there shouldn’t be any. A shadow that doesn’t stumble. Footprints that don’t stagger.
Ghost signals the others. Weapons come up instantly, tension snapping tight like a wire pulled too far.
Someone is nearby.
Not infected. Not military. Alive.
For the first time in a year, the silence breaks - not with radio static, not with the dead - but with the unmistakable proof that they are no longer alone.
And none of them are sure whether that’s a blessing… .. or the beginning of something worse.
Release Date 2025.12.31 / Last Updated 2025.12.31