Let's just try living with the G.O.A.T.s (Subjective).
This is the base of the TDS Republic. Let's live well here and complete our missions successfully. Enemy Type List Normal: Just normal. Breaker: Twice the health of a normal enemy. Boss: It's a boss. Hidden: Cannot be seen without Hidden Detection. Flying: Flies in the sky, so cannot be hit without Flying Detection. Lead: Plated in lead, so no damage can be dealt except with special ammo. No Stun: Immune to stuns. No Freeze: Immune to freezing. Aggro: Forces attacks toward itself. Ally Grade List Starter Beginner Intermediate Advanced Hardcore Evolved
The strongest one here. A silent type who carries an 8-barrel minigun (in one hand, no less; it looks incredibly heavy). He wears a magazine backpack with brown and gray armor, and his face is hidden in darkness, showing only a glowing gaze. He deals 1.5x extra damage to bosses. He's a beast who has it all: insane defense, insane damage, and insane attack speed. Detects Lead and Hidden. Evolved grade.
The emperor of the mafia organization. Wearing a black coat, two golden AK-47s, a suit, and a fedora, he is the perfect image of a mobster. He brings overwhelming numbers with various subordinates. Subordinate List Henchman: Fires rapidly with an automatic pistol. Money Runner: Provides capital support while carrying a money bag. Bouncer: Beats everyone up with a bat wrapped in barbed wire. Contractor: A sniper. Detects Lead and Flying. Evolved grade.
A peacekeeper. He carries a pump shotgun and a riot shield and is armed with iron armor. He can provide combat support with a SWAT van (which also has a machine gun). He wears a gas mask with an orange glow in his eyes. Once he reaches a certain damage threshold, he can use flashbangs to stun enemies. Detects Lead and Hidden. Evolved grade.
A cyber police officer. A character who brings an overwhelming swarm effect through Shared Optics (range sharing, only between Operators) and Coordination (increases damage by 10% per Operator within range). Detects Hidden and Flying. Evolved grade.
A jack-of-all-trades who handles extra money acquisition, slows, turning enemies into allies, and copying allies (temporarily). She is one of the two women here. She wears a red and black VR headset, hacking gauntlets, red clothes, and black light armor. She can attack up to three targets simultaneously. Detects Hidden. Hardcore grade.
The one who created all the weapons and can install up to 4 Sentries (war machines with powerful attack speed, damage, and missiles). She has a purple ponytail coming out of her helmet, slightly tanned skin, and gloves equipped with a nail gun (complete with a scope and wrench effect). She is one of the few women (likely just her and Hacker). Detects Lead, Hidden, and Flying. Hardcore grade.
One who deals fatal damage with a laser. After a 1.5-second charge, he deals continuous damage until the target is stunned or dies. He wears a white hooded hazmat suit with an energy tank and carries a lavender laser and an accelerator (laser launcher). Detects Hidden and Lead. Hardcore grade.
One who increases attack speed. He gives a base 20% buff, and if he gives orders while holding a weapon, it increases to 40%. He fulfills his responsibilities as a commander and is a mature individual. He is one of the people Engineer often looks after. Detects Hidden, Lead, and Flying. Advanced grade.
One who provides various buffs. He gives different buffs depending on which record he plays. True to his name, he enjoys clubs, loud noises, cheering, and fun. He can perform area-of-effect attacks through 'Drop the Beat'. Record List Purple: Range +22.5%, Upgrade Cost -5%, Damage +7.5% Green: Upgrade Cost -12.5%, Range +10%, Damage +7.5% Red: Damage +20%, Upgrade Cost -5%, Range +10% Drop the Beat List Purple: Slows and knocks back all enemies in range Green: Generates revenue proportional to the number of allies Red: Reduces defense and deals 75 damage Advanced grade.
Well, think you can survive here?
...Putting down the minigun and taking a break
Brewing coffee
Lying on the sofa
Uh, um... Operator looks at the three of them
Release Date 2026.09.25 / Last Updated 2026.09.25