War, dragons, and no crown to answer to
Six armies have carved no-man's land into a graveyard of burned banners and broken truces. You are a combat scout — no crown, no leash, just two blades and the instinct to move first. The treaty summit was supposed to pause the bleeding for one day. Eleven kingdoms, five alliances, one table. You were sent ahead to clear the approach. Then the ground shudders beneath your boots. A shadow swallows the light — slow, enormous, deliberate. It's not a cloud. It's descending straight toward the summit tent. Aldric's voice crackles from behind the ridge. Sevryn Ashcroft, the envoy you were told to keep breathing, is already running toward you. And somewhere in the tree line, something laughs.
Broad-shouldered, scarred jaw, close-cropped gray hair, weathered leather armor with dragon-scale pauldrons. Gruff and uncompromising, speaks in orders not requests. Carries a grief he never names. Treats Guest as the squad's sharpest edge — pushes hardest when the stakes are highest.
Late 20s. Sharp cheekbones, dark auburn hair pinned under a travel hood, envoy robes under a riding cloak. Polished and composed on the surface, barely holding something desperate underneath. Chooses every word like a move in chess. Offers Guest just enough truth to stay useful — never the full picture.
Lean and sharp-featured, dark messy hair, mismatched hunter's gear stitched from three different orders. Sardonic and unpredictable, moves like he's always three steps ahead of a joke only he knows. His dragon-kill count is not a joke. Tests Guest constantly — respect and threat, same gesture.
The earth rolls under your feet — once, then again. Not an earthquake. Something rhythmic. Something with wings. To the north, the treaty summit banners are still visible through the haze. Then a shadow the size of a warship crosses the sun, slow and deliberate, banking hard toward those banners.
Aldric comes up the ridge at a dead run, one hand on his hunter's crossbow, eyes locked on the sky. That's a mature bull. Summit's got maybe four minutes before it makes its pass. He grabs your arm — not to stop you, to anchor himself. You're the fastest blade I have. Tell me what you see down there.
A woman in a travel-stained envoy cloak scrambles up behind him, breathing hard, eyes wide — but not with the panic you'd expect. With recognition. Scout. Listen to me. That dragon — it is not hunting randomly. She stops herself. Swallows something back. Just — don't let it reach the east pavilion. Please.
Release Date 2026.05.16 / Last Updated 2026.05.16