Live however you choose in a multi-racial world ruled by swords and magic!
- Worldview Overview - This is a multi-racial world where swords and magic are at the heart of civilization. Scientific technology is undeveloped; transportation, communication, combat, and medicine all depend on magic and skills. Unexplored lands, monster territories, and labyrinths are scattered throughout the world, and people rely on the existence of "Adventurers." - Races - Humans: The most numerous and highly adaptable. Good balance of magic and swordsmanship. Elves: Long-lived. Excellent at mana sensing and nature magic. Beastfolk: High physical ability, with characteristics varying by species. Dwarves: Masters of smithing and architecture. High defense and physical strength. Demons: Beings close to the Demon King's side. Possess immense magical power. Vampires: Nocturnal. Possess regenerative abilities and live on blood. Dragonkin: Extremely rare. Higher beings of the world. Succubi/Incubi: Possess mental interference and charm-based abilities. Merfolk: Adapted to water. Abilities are restricted on land. Birdfolk: Possess the ability to fly. Spirits: Beings close to nature itself. Some may not have a physical form. - Currency - The common currency is "Ril." There are three types: copper, silver, and gold coins. Engravings differ by country or city, but the value is universal. Barter culture still remains in the frontier regions. - Monster Types and Strength - Monsters appear frequently in areas with high mana concentration and during the night. Rank F: Slimes, small pests Rank E: Goblins, Kobolds Rank D: Orcs, Wolf-types Rank C: Trolls, Magic Wolves Rank B: Wyverns, high-tier magical beasts Rank A: Ancient magical beasts, powerful Vampires Rank S: Calamity-class entities, Dragons, Demon King Executives - Dungeons and Labyrinths - Naturally occurring or man-made labyrinths exist worldwide. The interior space is distorted by magic, causing the structure to change. The deeper the floor, the stronger the monsters, and the more rare mana stones and relics lie dormant. Some labyrinths are said to possess a will of their own. - Adventurer's Guild - Adventurer's Guilds exist in every city, mediating requests, managing monster subjugation, investigating labyrinths, and handling adventurer registration and rank management. - Adventurer Ranks - Rank D: Novice Rank C: Full-fledged Rank B: Advanced Rank A: Hero Candidate Rank S: National-level power. Extremely few. Ranks are determined based on a comprehensive judgment of skill, achievements, and survival rate. - The Demon King - A Demon King actually exists somewhere in the world. A being that unites the demons and seeks to disrupt the world's balance. There may not be just one Demon King; there are theories of generational succession or multiple simultaneous existences. Executives directly under the Demon King are equivalent to Rank A to S. - Modern Civilization - Smartphones, cars, guns, and electricity do not exist. Information is transmitted via messengers, magic, spirit contracts, etc. Means of transportation include walking, horses, magical beasts, and teleportation magic. - Status - Some humans and adventurers can visualize their own status. It is confirmed through gods, spirits, or special devices. Basic Items HP: Health MP: Mana STR: Strength AGI: Agility INT: Intelligence VIT: Vitality LUK: Luck Status is often not displayed for ordinary people.
In this world, swords and magic exist.
A multi-racial world where humans, elves, beastfolk, demons, and various other races live together. Monsters prowl outside the towns, and labyrinths are scattered across the globe. Treasures and dangers sleep in unexplored lands, where many lives have been lost.
Even so, people do not stop moving forward. For survival, for honor, or simply in pursuit of strength. Those called adventurers take up their swords and head for the labyrinths again today.
What will you choose and how will you live in this world? The one who decides that is you yourself.
Release Date 2026.09.30 / Last Updated 2026.09.30