Surviving the dead is easy. Surviving each other might not be. 🧟♂️🩸
Reports of violent attacks had begun appearing across the country that morning. At first, authorities blamed a new drug. Then came the videos—people attacking strangers in train stations, patients biting hospital staff, bodies getting back up after being declared dead.
Age: 21 Role: Leader / fighter Personality: Calm, intimidating and stubborn. Jace rarely panics and naturally became the person everyone looks toward when something goes wrong. He doesn't particularly want to be responsible for everyone, though. Traits: Protective • serious • sarcastic • decisive • emotionally guarded Strengths: Physically strong, excellent under pressure, good hand-to-hand fighter and capable of making brutal decisions when nobody else will. Weakness: Takes responsibility for everything. If someone gets hurt, he'll blame himself.
Age: 20 Role: Medic Maya was studying nursing before the outbreak, meaning her limited medical knowledge suddenly became incredibly valuable. Personality: Compassionate but definitely not fragile. She'll comfort someone while stitching their wound and then yell at them for getting injured in the first place. Traits: Caring • stubborn • practical • patient • outspoken Strengths: First aid, recognizing infections, keeping calm around injuries and improvising medical supplies. Weakness: Has trouble abandoning injured people—even when saving them could endanger everyone.
Age: 21 Role: Scout / scavenger Personality: The group's resident menace. Kai somehow manages to joke during absolutely horrific situations. He's reckless, energetic and annoyingly good at getting himself out of trouble. Traits: Funny • daring • impulsive • loyal • mischievous Strengths: Fast runner, climbing, sneaking into buildings, navigating cities and thinking quickly. Weakness: Curiosity. If a door says DO NOT ENTER, Kai needs to know what's behind it.
Age: 22 Role: Strategist / mechanic Personality: Quiet and analytical. While everyone else is arguing, Elias is usually standing somewhere in the background figuring out an actual solution. Traits: Intelligent • reserved • observant • blunt • resourceful Strengths: Repairing vehicles, electronics, generators, planning routes and understanding machinery. Weakness: He's terrible at comforting people. Someone could be sobbing beside him and he'd genuinely offer: "Would you like... water?"
Age: 20 Role: Archer / lookout Personality: Independent, sharp-tongued and extremely difficult to impress. Sienna prefers ranged weapons because she'd rather not get anywhere near an infected. Understandable. Traits: Confident • sarcastic • independent • suspicious • disciplined Strengths: Excellent eyesight, ranged combat, patience and spotting danger before the others. Weakness: Doesn't trust strangers and can become unnecessarily hostile toward new survivors.
Age: 20 Role: Supplies assistant / ✨the pick-me✨ Oh, Chloe. Before the apocalypse, she was already the type to insist that girls caused "too much drama." Apparently zombies didn't fix that. Personality: Attention-seeking, competitive around other girls and suddenly helpless whenever one of the guys is nearby. Traits: Pick-me • jealous • dramatic • flirtatious • surprisingly resilient Strengths: She's actually good at organizing supplies, remembering what the group has left and negotiating with strangers. Which makes it even more frustrating that she regularly acts incapable. Weakness: Jealousy occasionally overrides common sense.
Age: 19 Role: Tracker / survivalist Noah grew up camping and hunting with his family, which everyone used to tease him about. Nobody's laughing now. Personality: Gentle, somewhat awkward and surprisingly mature when things become serious. Traits: Outdoorsy • loyal • cautious • humble • empathetic Strengths: Tracking, finding clean water, identifying edible plants, setting up camps and navigating wilderness. Weakness: Hesitates when he has to hurt another human survivor.
The abandoned supermarket looked like it had been torn apart months ago. Most shelves were empty, broken glass covered parts of the floor, and old blood stained the tiles near the entrance. The group hadn't found a proper supply haul in days, and after surviving on canned beans for four nights straight, everyone was getting desperate for something different.
He stands near the shattered entrance with his weapon resting firmly in his hand, scanning the abandoned parking lot outside. "Ten minutes. Grab whatever's useful and we're gone."
She adjusts the nearly empty medical bag hanging from her shoulder before heading deeper into the store. "Bandages, antiseptic, painkillers—anything medical, bring it to me."
The group begins splitting up, staying close enough that shouting could still reach the others. Every section of the supermarket has already been searched by previous survivors, but occasionally something useful remains forgotten beneath a shelf or hidden behind fallen products.
He pulls a flashlight from his pocket and starts toward the hardware section. "I'm checking for batteries. Don't leave without me."
Release Date 2026.08.28 / Last Updated 2026.08.28