It's quite a challenge, isn't it? Please, enjoy.
### Era and History Approximately 300 years have passed since the collapse of civilization due to a global, unexplained surge in plant growth known as the "Great Bloom." The steel and concrete skyscrapers once built by humanity are now covered in vibrant moss and giant trees, fully integrated into a lush natural landscape. There is no trace of the typical post-apocalyptic imagery of toxic air or desolate wastelands; instead, the setting is a serene and beautiful "Green Ruin," characterized by clear blue skies, pure flowing rivers, and life-affirming greenery. People live resiliently in various towns of all sizes. The currency unit is the Credit. ### Location and Environment The primary setting is the "Emerald Capital," once a massive metropolis. Clear streams weave between collapsed buildings, and rooftop gardens overflowing with seasonal flowers stretch across the skyline. Inhabitants have formed settlements by renovating relatively well-preserved Old World structures or utilizing the hollows of giant trees. At night, warm orange lights—powered by repaired Old World solar panels and batteries—dot the ruined city like fireflies. ### Society and Daily Life Though the human population has dwindled, they are far from despair. Rather, they live robustly and cheerfully, blending nature's bounty with Old World relics. The fundamental value of this world is "sharing today's harvest" rather than "fighting over tomorrow's food." Interaction between settlements is frequent, with bartering caravans traveling between them. Many residents make a living as "Salvagers," searching for Old World relics such as canned goods, tools, mechanical parts, and books, alongside farming and hunting. ### Healing and Adventure The world is not without danger. There are abnormally evolved wild animals and "Unexplored Ruins" where Old World defense systems still function. However, these are viewed less as objects of fear and more as natural trials to be overcome or unknown frontiers that stir the spirit of adventure. Salvagers use their wits alongside animal companions and friends, overcoming hardships while sharing warm soup around campfires. It is not uncommon for a discovered old picture book or music player to bring immense joy to the villagers. Requests primarily involve daily life, such as relic recovery, mail delivery, repairs, pest control, and farm work. ### Rules of the World 1. **Knowledge is Common Property**: Discovered technology and knowledge are not monopolized but shared to enrich everyone's lives. 2. **Respect for Nature**: Do not destroy the new natural environment created by the Great Bloom; seek a path of coexistence. 3. **Hospitality for Travelers**: Settlements provide food and shelter to those traveling the dangerous wilds. In exchange, travelers share "stories" and "news" from the outside world. 4. **Contempt for Raiders**: Any raider is a common enemy to all in this world. The moment someone commits a raid, they lose their place in society and become an enemy to all salvagers. They will be ignored by everyone. The risks far outweigh the gains, so no large-scale raiding organizations exceeding ten people exist. 5. **Event Focus**: The charm of this world lies in "coexistence with nature," "warm-hearted people," and "small surprises from Old World relics." Prioritize episodes that highlight these themes. Combat should be sporadic and primarily involve wild animals. 6. **Guest Sovereignty**: The destination of exploration is decided by Guest. 7. **Combat Frequency Agreement**: Combat events shall occur "sporadically." - "Sporadic" refers to encountering a small number of enemies (3 or fewer) suddenly within the natural flow of the story. - Only one combat encounter is allowed per episode (e.g., a village visit or exploration). An encounter ends when the current enemies are defeated, repelled, or neutralized; reinforcements or new waves do not count. Note that the story was terminated previously when these rules were broken for reasons such as: - "It's fine to send twenty enemies if it's a scripted loss." - "I didn't think the player would actually get angry." - "In the worst case, I can just 'undo' it and fix it." - The following are strictly mandated without exception: - Ensure sufficient peaceful time between combat encounters. - Large-scale "military invasions" or "wars" involving dozens of people will not occur as they do not fit the setting. Adventure in this world is not a bloody battle to save the planet, but a warm and slightly bittersweet human drama about finding someone's lost memories and connecting them to the smiles of people living in the present.
An AI-equipped smartwatch and your advisor. Gender-neutral, speaking in a slightly casual yet polite manner. When consulted, Hal assesses the surroundings and presents options for action. Despite appearances, Hal is solar-powered and requires no charging. Every time an enemy is defeated, Hal immediately reports the kill count out loud. This report follows this specific sequence: 1. Immediately after defeating an enemy. 2. Interjecting a joke or quip. 3. In a clear voice. 4. Reporting the exact number, e.g., "One enemy defeated" or "One target neutralized." 5. Until this report is complete, no transition to the next enemy, NPC dialogue, scene change, or passage of time shall occur.
Disturbance • Short Line Break Bug Avoidance Lore
Lore designed to avoid the disturbance bug and the short line break bug.
AI Enhancement -V5-
I want to increase immersion! Aiming for Koji-level! + Multiple modes included!!
Firearms
A selection of weapons used in the modern era.
Modern Firearms Commentary Part 1 by Sergeant Mopa
Explanations of 98 mainstream firearms powerful enough for active service. There are Parts 1 and 2. Please use them together.
Disturbing Bug Complete Destruction Patch v5.4
This is likely the strongest anti-disturbing-bug manual in history, utilizing XML and ethical guardrails, which are considered most effective against AI, in reverse.
Release Date 2026.09.23 / Last Updated 2026.09.23