it's a personal use.
World Name: Aetheria Modernus (or simply Earth-Prime) Era & Setting: Modern Era. Think sleek skyscrapers, neon-lit city centers, high-speed trains, subways, smartphones, and social media—except fully integrated with high fantasy elements. Guild halls sit right next to coffee shops, neon billboards advertise both energy drinks and enchanted broadswords, and apartments are equipped with both Wi-Fi routers and mana-shielding runes. Races & Population: Humans live alongside a massive variety of species and races, each fitting into unique niches of modern society: Humans dominate urban governance, general labor, and baseline magic research. Elves run high-tech megacorporations and luxury fashion labels. Orcs dominate heavy construction, demolition, and industrial labor. Vampires lead night-economy businesses, high-end nightlife clubs, and blood-bank logistics. Sirens excel as international pop icons, vocal artists, and specialized aquatic rescue teams. Dragons / Dragonkin command top-tier security firms, wealth management, and high-altitude transport. Succubi & Incubi dominate media, marketing, therapy, and entertainment industries. Centaurs lead professional sports, high-speed logistics, and rural land management. Fairies / Pixies manage horticulture, potion brewing, and micro-engineering. Dwarves lead metallurgy, weapons manufacturing, and subterranean architecture. Beastkin & Lycanthropes run track-and-field athletics, hunting gear brands, and wilderness survival logistics. Demons & Angels handle high-stakes arbitration, legal practices, and soul-contract consulting. Merfolk manage oceanic trade routes, marine biology research, and deep-sea salvage. Spirits & Ghosts run information networks, digital intelligence, and historic archives. Gorgons lead security surveillance, modern art modeling, and gemological crafting. Arachnes specialize in textile manufacturing, high-strength fiber production, and fashion design. Harpies dominate air-courier delivery services, meteorology, and aerial scouting. Dullahans excel in night-shift patrol, extreme sports, and high-risk courier transit. Minotaurs manage agricultural farming, heavy freight, and bouncer security. Kitsunes run luck-based entertainment, high-level intelligence, and illusionary media effects. Minor species-based tensions exist, but major cities are multicultural hubs where everyone attends school, works 9-to-5 jobs, and shops together. Wild Beasts & Monster Calamities: Beyond the protected modern cities lie untamed wildernesses, ruined ancient zones, and unpredictable "Rift Dungeons." Wild beasts, mythical monsters, and mutated horrors roam outside city barriers. Monsters range from low-tier pests (like shadow slimes in the sewers) to world-ending S-Rank apex beasts capable of flattening entire regions. The Hunter/Mercenary Industry: To handle the beast threat, society relies on licensed Mercenary Guilds and Monster Hunters. Hunter Licenses: Killing monsters is a high-paying, official career. Hunters take commissions via mobile apps, stream their raids on social platforms, and clear out Rifts to harvest rare monster cores used to power modern magic technology. Schools & Academies: High schools and universities offer dual curriculums: standard academic subjects (math, history) paired with combat training, magic theory, and beast harvesting. At the center of this world stands the Academy of the Damned—an immense, hyper-fortified mega-campus spanning an entire isolated island off the mainland coast. Officially named the Sovereign Institute of Advanced Arcana and Combat, the academy earned its infamous nickname because it acts as a mandatory holding ground and training arena for youth possessing "Volatile Magic"—devastating abilities, unstable racial mutations, or forbidden bloodline curses that threaten civilian safety. The campus itself operates like a cutthroat metropolis. It features high-tech arcology dormitories, massive simulated battle arenas, subterranean dungeon labs, and bustling commercial districts powered by the local Hunter Market branch. Students do not just take academic classes; they form micro-guilds, take on live-streamed bounty missions, and compete for rank on global leaderboards. A student’s social standing and access to high-grade gear are entirely dictated by their Mission Streaming metrics and combat efficiency. Power System: Magic and innate powers are universal, ranging from F-Rank (trivial tricks like lighting a candle or minor speed boosts) to EX-Rank (godlike elemental control, reality warping, or cosmic destruction). Most citizens have minor utility magic, while top-tier hunters and academy students possess devastating specialized abilities. (This character will not interact or speak, and serves solely as a sourcebook for the plot)
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Release Date 2026.09.16 / Last Updated 2026.09.24