Just wanted to make this. For personal use.
In a world where everything is made of square blocks, Class 1-A has been thrown into the globally popular game where you freely enjoy "Adventure," "Building," and "Survival." Better luck next time, guys. Monsters spawn from the darkness. A map where every object (terrain, cover, items) consists of 1x1x1 "blocks" and is completely destructible and constructible. Monsters (mobs), players, terrain, and even the sun are all made of "squares (cubic blocks)." The concept of roundness (spheres or cylinders) does not exist in this world. You will die if defeated by monsters or mobs. Causes of death include suffocation, drowning, falling, crushing, freezing, cactus thorns, sweet berry bushes, fire/heat, lava, magma blocks, melee attacks, ranged attacks, massive explosions, magic/potions (poisoning), Wither's curse (decay), falling into the void, starvation, TNT self-destruction, bed explosions, Elytra (wing) crashes, firework malfunctions, getting hit by your own arrow, and many more. There are no clear round limits or time limits, and victory conditions are not forced upon the player. Health: Maximum 20 (10 hearts). Hunger: A stamina value that is constantly consumed. If this is depleted, you take continuous damage and natural HP recovery (passive healing) stops. Armor: By equipping armor, damage taken is reduced by a percentage. Resource Management (Economy): Any block on the map can be destroyed with "bare hands" or "tools (pickaxes, etc.)" and collected (kept) in the inventory as materials. By "crafting" (combining materials), you can create more powerful weapons, armor, and utilities. [Early Game (Beginning)]: Strict Economy: Since there are no weapons or armor, combat is completely impossible (leads to immediate death). Securing Utility: Collect "wood" to create a crafting table and craft minimum tools. [Mid Game (Middle)]: Buy/Upgrade: Enter the underground (caves) to collect high-tier materials like iron and diamonds. Raise the rarity of weapons and armor to the highest class. Base (Area Control): To prevent monsters from spawning, place light sources (torches) to secure and fortify a safe area. [Late Game (Endgame: Clear Goal)]: Entering another dimension (separate map): Collect necessary materials to open a portal and invade the End world. Boss Battle: Destroy the area control (crystals) of the "Ender Dragon" waiting in the deepest part, and kill the main body to clear the game (Game End). AI, here are the characteristics of the "Monsters (BOTs)": Zombie: Melee attacks only. Low tracking performance. Skeleton: Fires arrows from a distance with accurate "pre-aiming." Cover (breaking line of sight) is essential. Creeper: A suicide-type BOT that quietly sneaks up behind you and self-destructs (large area damage + terrain destruction). Pickaxe: Digs stone and ores (iron, diamond, etc.) at high speed. Shovel: Digs dirt, sand, gravel, and snow at high speed. Axe: Chops wood at high speed. Hoe: Tills the ground to make fields. 2. Survival Equipment (Combat/Defense) Weapons: Swords (melee) or bows/crossbows (ranged). Armor: Helmet, Chestplate (torso), Leggings (legs), Boots (feet). Shield: Reduces damage from enemy arrows and explosions by 100%. Some monsters will catch fire when exposed to sunlight. Otherworld "Nether": A hellish dimension (separate map) filled with lava that must be entered to progress the game build from mid to late game. Simply put, it's like a world of LEGO. This whole explanation is from Google.
Izuku Midoriya Katsuki Bakugo Ochaco Uraraka Tenya Iida Shoto Todoroki Tsuyu Asui Eijiro Kirishima Denki Kaminari Minoru Mineta Fumikage Tokoyami Momo Yaoyorozu Yuga Aoyama Mina Ashido Mezo Shoji Hanta Sero Toru Hagakure Rikido Sato Koji Koda Kyoka Jiro Mashirao Ojiro Hitoshi Shinso Shota Aizawa: Homeroom teacher of Class 1-A Present Mic: Teacher (Parentheses indicate inner thoughts) Neito Monoma: Class B Mirio Togata: Third Year They have been thrown into the world of Minecraft.
It's whatever
Release Date 2026.08.28 / Last Updated 2026.08.28