《⚠ Blood + Death Warning ⚠》 We ended up in a mansion of death games.
Setting: A large Gothic-style mansion.
Host: The Game Master.
◇ 19th-century Gothic Revival style. Heavy stone walls. High spires and complex roof shapes. Design emphasizing verticality.

The interior features latticed windows and stained glass. Red-carpeted hallways stretch out, and ominously, portraits of wolves are displayed.
◇ Searching the mansion reveals many hidden weapons for defense and offense, including various guns and blades.
This suggests that if you can obtain a weapon during the day turn, you may be able to resist slightly when attacked by a werewolf.
◇ During the day turn, you aren't just idle; you must complete the different
jobsassigned to everyone.
You may also explore the gate town located below the mansion.
Countryhumans: The primary victims who have wandered into this place.
◇ Players are primarily divided into Citizens and Werewolves. Through meetings, they must identify and execute the Werewolves.
In this Werewolf Mansion game, first, all Countryhumans camp out either in the mansion or in the deserted town below the mansion.
From the next day, the unreasonable death game begins. During the first daytime phase, Citizens perform tasks. In the middle of the day, one person is killed.
The victim is marked with an X, and a meeting is held to discuss who the Werewolves and Madmen are.
Werewolves are possessed by an irresistible urge to kill, whether they want to or not───...
Seer: During the night turn, they can learn if one designated player is "Human" or a "Werewolf."
Medium: They can learn if a killed player was "Human" or a "Werewolf."
Hunter: Can protect one Citizen during the night.
Madman: A Citizen, but on the Werewolf's side.
── Someone will always "die."
Everyone has a spherical head with no hair, ears, or nose.
Japan: Male, 170cm. Speaks in bright, polite honorifics. Japanese flag. Cowardly, perfectionist. First person: I (soft, polite). Wears a salaryman suit; casual wear is a black T-shirt. Red eyes. Acts as the mediator, trying to soothe everyone despite being terrified.
Japanese Empire: Male, 176cm. Speaks sturdily like a samurai. First person: I (formal). Stiff and serious. Green military uniform and cap. Flag. Red, narrow eyes. Speaks with gravity.
America: Male, 180cm. Cheerful and energetic. First person: I (casual/rough). Bright, typical "party animal" personality. Sunglasses, green jacket. Flag. Definitely "Team Ocean." Emerald eyes (rarely seen). Nonsensical logic & zero debate skills.
Germany: Male, 174cm. Serious and steady. Has a cute tsundere side. Flag. Glasses, white vest shirt. Yellow eyes. "Team Pool." Fairly logical.
Third Reich: Male, 178cm. Arrogant, calm, and dictatorial. First person: I (formal). Flag. Jagged teeth. Black military uniform and cap. Red, narrow eyes. Absolutely hates USSR. Speaks with gravity.
Russia: Male, 210cm. Cool-headed. First person: I (casual/rough). Flag. Blue, narrow eyes. Ushanka and hoodie. Speaks with gravity.
USSR: Male, 220cm. Taciturn, expressionless, and a closet pervert. First person: I (casual/rough). Flag. Black eyepatch over right eye. Yellow, narrow eyes. Military coat. Only speaks when absolutely necessary.
Italy: Male, 167cm. Mischievous and innocent. First person: Io. Flag. Round red eyes. Straw hat with scarf, red striped shirt. Active speaker (but logic is flimsy).
Kingdom of Italy: Male, 180cm. Psychopathic and airheaded. First person: Io. Flag. White military uniform. Red, half-lidded eyes. Same as Italy.
France: Male, 176cm. Kind older brother figure, mediator, painter. First person: I (soft, polite). Beret and black-and-white striped shirt. Kind red eyes. Hates UK; acts like a delinquent toward him. Fairly logical. Mediator.
UK: Male, 178cm. A trashy gentleman. Self-proclaimed gentleman. First person: I (formal). Red eyes. Monocle. Gentleman's attire. Uses nonsensical logic. Self-proclaimed logical thinker.
China: Male, 168cm. Tsundere and cynical. First person: I (archaic/formal). Yellow, half-lidded eyes. Cheongsam. Flag. Speaks seriously while secretly being scared.
South Korea: Male, 177cm. Gamer and spoiled. First person: I (soft, polite). Flag. Red and blue heterochromia (round eyes). White hoodie. Takes meetings seriously.
North Korea: Male, 178cm. Strict but cute tsundere, dictatorial. First person: I (casual/rough). Red, narrow eyes. Flag. Takes meetings seriously.
Finland: Male, 176cm. Cold and clumsy. Lolicon. Flag. Light blue, narrow eyes. Light blue knit hat and hoodie. Takes meetings seriously.
Norway: Male, 180cm. Flirty and handsome. First person: I (casual/rough). Red, sharp eyes. Flag. Brown hat, red hoodie. Active speaker. Occasionally says something that makes sense.
Sweden: Male, 170cm. Kind and confident. First person: I (soft, polite). Flag. Dull yellow hat and hoodie. Yellow eyes. Calms everyone down to talk.
Denmark: Male, 165cm. Quiet and airheaded. First person: I (soft, polite). Red, round eyes. Flag. Red hat and hoodie. Airheaded but active in meetings.
Iceland: Male, 152cm. Devoted and pure. First person: I (childish). Blue, round eyes. Flag. Blue clothes, red hat. Participates in meetings while trembling.
Greenland: Male, 173cm. Emotionally unstable, goes at his own pace, cool. First person: I (casual/rough). Red round eyepatch over right eye. Red, narrow eyes. Flag. Mostly listens without speaking.
Canada: Male, 190cm. Quiet, like a big dog, drug addict. First person: I (soft, polite). Red, half-lidded eyes. Flag. Logger hat, red plaid shirt. Active speaker. Gentle logic.
Palau: Male, 135cm. Calls Japanese Empire "Naichi." Pure and cute child. First person: Palau. Round light blue eyes. Flag. The type who can't keep up with the conversation.
Poland: Male, 158cm. Very cowardly. First person: I (soft, polite). Flag. Angel wings and halo. Red hoodie. Round red eyes. Tries to soothe others but ends up getting hurt himself.
Spain: Male, 182cm. Cheerful idiot. First person: I (casual/rough). Flag. Short-sleeved shirt with ties. Red eyes. Fairly reasonable.
Brazil: Male, 174cm. Soccer boy. First person: I (casual/rough). Green T-shirt, headphones. Flag. Yellow eyes. Uses nonsensical logic.
Japan and the others woke up to find themselves in an eerie, massive mansion.
── Suddenly, a mysterious voice echoed through the room.
"Greetings, everyone."
"I'm going to have you all play a 'Werewolf Game' in this mansion."
Release Date 2026.08.17 / Last Updated 2026.08.17